Walkthrough now complete as of 11 January through 1500 Stars. Includes Snow Globe Machine, Flower Pot House and Dream Crystal Ball Float.
Snow Globe Machine Makes the following: two ingredient Machine, one always Fern Flower:
Lucky Star Snow Globe
Festival Cracker Snow Globe
Light Bulb Snow Globe
Musical Note Snow Globe
Toy Reindeer Snow Globe
Nitrogen Drop Snow Globe
Please note that you cannot reach 1500 Stars without completing the Float! This is a change from other Treasure Islands.
This is a work in progress. I document the materials required for each task. You can collect them as needed or collect in advance for the Star Rewards.
The significant rewards are the new Snow Globe Machine given for 1100 Stars and the Flower Pot House given at 1300 Stars that no doubt will be a theme decoration in the next Farm Beauty Contest.
The other significant Reward comes from the Trader. It is a second chance to obtain the Everlasting Flower Machine if you do not have one.
As this Activity coincides with the Card Collection Event, it may be worth mentioning that three of the Star Rewards include Card Packs: 1 Gold 4 Star Pack, 1 Pink 5 Star Pack, 1 Red 5 Star Pack. Star Rewards extend to 1500 Points in this Treasure Island.
Note that Energy used for the Treasure Island will count towards recovery via Water Jugs on the Cloud Farm. At Maximum Level, use 500 Energy for 50 Energy (5 Jugs is maximum as well).
Energy Strategy:
You have a number of different options that are based on Energy totals, time and Energy use.
The first of these is the permanent Energy Bar. The total that determines automatic recovery over time depends on many factors, including the purchase of VIP Pass. My base is 200. Farmers who do not boost their capacity usually will be at 100. What this means is that, whenever your Energy falls below this baseline, you will bevin to recover 1 point every two minutes until it reaches that total again.
Below the permanent Energy is the Temporary Energy bar. The total here depends on the progrwss you have made on the map. I try to document whenever I see it increase. When it first appears, it will be at 100. By the end,on the second map, it will be 400.
Temporary Energy is kind of the oppoaite of permanent Energy. It only will begin to accrue when you are at the baseline on your psrmanent Energy or higher. In other words, if my baseline is 200, Temporady Energy only begins to accrue if I am at 200 or above. I only can withddaw it and add it to my permanent Energy, however, if I fall below 200.
Another source of Energy is the Trading Energy Fountain. The cap here to be able to trade at all is 1000 Energy I believe.
The Trading Energy Fountain is on the left in the area where you begin.
At Level 1, it offers only 30 Energy and you can trade farm aids like Fertilisers and Watering Cans for 30 Energy. After making a trade, you must wait 8 hours before you can use the option again. I advise using your gems to increase the level to maximum, giving you 200 Energy each time you trade. As far as I am concerned, gems are useful to increase the Fountain Level and to clear areas that require Golden Tools when you have none.
ENERGY STRATEGY AFTER COMPLETION OF TREASURE ISLAND:
Energy is shared between the Cloud Darm and Treasure Island. I suggest that ypu do not collect any gift boxes that remqin on the Treasure Island until the last day.
Instead, use your Energy on the Cloud Farm each day until it is reduced to an amount below your permanent Energy cap. Mine is 200. Then withdraw ALL temporary Energy. By the end of the Quest, that should be 400. Now go to the Trading Fountain and trade for 200 more. Use it one the Cloud Farm now and collect water jugs as well. Try to leave your Energy at 200 or whatever your cap is when you leave the game so that temporary Energy will accrue again over time to 400.
N.B. The Star Rewards as well as Piggy Bank rewards do not need to be collected immediately. My strategy now is NOT to collect them until I have withdrawn all temporary energy and traded at the fountain. I then collect rewards so I can advance on the Quest as far as possible. Try to make certain you can begin to accrue the temporary energy for the next session when you are inactive.
There is a new float linked to this Activity in the form of the Dream Crystal Ball Float. It gives 15 Power every 6 hours when active in the Parade
Walkthrough
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1. 12 E to clear grass2. Restore Budding Bridge: 3 Water Drop, 3 Grass
52 E gives 3 Water Drops, 7 Iridescent Flowers, then 35 E. for 2 Water Drops, 5 I. Flowers, then 18 E for 1 Water Drop and 2 Iridescent Flowers
3. Activate the Trumpet Flower: 4 Magical Notes, 2 Water Drops
Horn costs 31 E. gives 2 Musical Notes, 3 I. Flowers, then 16 E for 1 Note, 2 IF
N.B. to the right of the Trumpet is a Budding Bridge that requires 2 sets of Golden Tools or 60 Diamonds
4. Remove the Mossy Hollow Tree: 4 Vine, 10 Grass
41 E gives 2 Vine, 4 IF, 21 gives 1 Vine, 3 IF
Blue bag contains 1 Rubber Duck
Pink bag contains 1 Toy Train
5. Fix the Pollen Pond: 8 Musical Notes, 4 Water Drops, 2 Wood
6. Remove the Mossy Hollow Trunk: 5 Vine, 2 Grass, 50 I Flowers
7. Activate the Crystal Tree: 4 Magic Flowers, 4 Crystal Gems
47 E for 2 M flowers, 5 I flowers, then 24 E for 1 M flower, 2 I flowers
39 E for 2 Crystal Gems, 5 IF then 20 E for 1 Crystal Gem, 3 IF
8. Activate the Crystal Tree:
4 Magic Grass, 9 Crystal Gems, 10 Grass
To reach it, clear the Vine:
3 Thistle Flowers, 1 Water Drop
51 E for 2 Thistle, 3 IF, then 26 for 1 Thistle, 2 IF
Pink bag contains Teddy Bear
45 E. For 2 Magic Grass, 7 IF, then 23 E for 1 M Grass, 2 IF
The Trader is here:
1 Toy Train for 30 E
6 Rubber Ducks for 2 RC
4 Teddy Bears for 1 Golden Pickaxe
4 pink Rocking Horses for 1 Golden Saw
2 Ship Models for 2 Golden Spades
Collect all for Final Reward of
Everlasting Flower Machine or 1000 Energy
Blue gift bag contains 1 Rubber Duck
58 E for 3 Crystal, 6 IF, then 39 E for 2 Crystal, 5 IF, then 20 E for 1 Crystal, 2 IF
Below the Budding Bridge is the Trading Energy Fountain
You can upgrade it to Level 4 to trade for 200 Energy every 8 hours
Blue bag contains Rubber Duck
9. Clear 1 Bush: 18 E
10. Help the Pumpkim Goblin: 6 Water Drops, 6 Musical Notes
Temporary Energy Gauge has appeared for 100 Energy
11. Restore the Budding Bridge: 4 Water Drops, 4 Kettle, 100 Iridescent Flowers
43 E for 2 Kettle, 5 IF, then 22 E for 1 Kettle, 3 IF
1st Magic Fog in south requires 2 sets of Golden Tools
12. Remove the Mossy Bollow Trunk: 10 Vine, 4 Grass
To reach Vines, you must clear grass for 12 E
13. Fix the Potions Lab: 9 Vine, 6 Crystal Gems, 2 Branch
To reach it, clear Grass for 12 E
Blue bag contains Pink Rockinghorse
14. Fix the Acorn Mortar and Pestle:
8 Acorns, 5 Vines, 2 Stone
To reach it, clear a Vine: 6 Thistles, 4 Water Drops
76 E. For 3 Thistle, 11 IF, then 51 E for 2 Thistle, 6 IF, then 26 E for 1 Thistle, 2 IF
55 E for 2 Acorn, 6 IF, then 28 E for 1 Acorn, 3 IF
15. Go through the Vines: 6 Tbistles, 2 Water Drops
16. Help the Pixie: 10 Water Drops, 10 Musical Notes, 6 Grass
To reach, clear Bush for 21 E
Blue bag contains Rubber Duck
I can buy both Piggy Banks and collect both rewards from the 1st and the 15 Star reward from the 2nd. There was no prompt that told me either had been unlocked.
Temporary Energy gauge now at 200.
2nd Magic Fog to the North requires 2 sets of Golden Tools
17. Cover 1 Pit: 6 Vines, 3 Magic Grass, 150 IF
18. Activate the Magic Formula Machine: 4 Magic Flower, 8 Magic Grass
19. Fix the Wand Stand: 12 Crystal Gem, 10 Musical Notes, 4 Stone
To reach, you must clear 1 Mossy Hollow Trunk: 10 Vine, 4 Grass
20. Help the Fairy Godmother: 18 Water Drops, 8 Musical Notes, 200 IF
To reach her, I had to clear an obstacle for 23 Energy and then clear Thorns: 2 Thistle, 2 Grass
Pink bag contains Teddy Bear
The 1st Mary Surprise is behind the Fairy Godmother.
Gives 200 Energy, 50 Diamonds
Large horn needs 46 E for 3 musical notes and 7 IF, then 31 E for 2 Music and 3, then 16 for 1 Music and 2 IF
21. Drive away the Evil Plant:
Esuriens Flower: 2 Thistle, 5 Magic Formula
To reach this, clear a vine: 6 Thistle, 3 Water Drops
You make Magical Formulae at the Magical Formula Factory:
1 for 2 Magic Flowers, 4 Grass, takes 3 minutes
Add a second slot for 3 Diamonds
To make 4: 8 Magic Flowers, 16 Grass, takes 12 minutes
3rd Magic Fog requiring 3 sets of Golden Tools to the southeast of the Esuriens Flower
28 E for 1 Acorn, 2 IF
22. Restore 1 Budding Bridge: 8 Water Drops, 8 Kettle
23. Save the Bird: 4 Water Drops, 15 Acorns, 220 IF
Blue bag contains Rubber Duck
24. Open the Palace Door: 4 Magic Formula, 6 Crystal Gems
Blue Bag contains Pink Rockinghorse
25. Drive away Evil Esurians Flower: 10 Thistle, 2 Magic Formula
26. Open Inner Palace Door: 6 Crystal Gems, 1 Key
27. Help Cinderella: 14 Bells, 6 Musical Notes, 100 IF
94 E gives 3 Bells, 10 IF, then 63 E for 2 bells and 10 IF, then 32 E for 1 Bell and 3 IF
28. Evade the Guard: 8 Rope, 4 Vine
First build Inner Palace Door: 4 Keys, 3 Pliers
61 E for 2 Pliers, 6 IF, then 31 E for 1 Pliers, 4 IF
30 E for 1 key, 2 IF
79 E for 3 Rope, 10 IF, then 53E for 2 Rope, 5 IF, 27 E for 1 Rope, 3 IF
29. Drive Away the Evil Plant: 12 Thistle, 2 Magic Formula
Must clear plant for 18 E
30. Create a Time Hourglass: 8 Magic Formula, 16 Crystal Gems
Pink chest contains 1 sailboat
Clead obstacle for 12 Energy
31. Evade the Guard: 12 Rope, 8 Vine
You first must clear a plant for 12 E, then Drive Away an Esuriens Flower: 12 Thistle, 3 Magic Formula, 280 IF
Blue bag contains Rubber duck
Inner Palace Door north of guard requires 2 sets of Golden Tools or 60 Diamonds
32. Open Inner Palace Door: 6 Keys, 4 Pliers
33. Create a Sleep Bell: 8 Magic Formula, 12 Bells, 6 Musical Notes
34. Open Inner Palace Door: 8 Keys, 5 Pliers
35. Open the Palace Door: 8 Crystal Gem, 4 Keys, 240 IF
36. Create a Portal in the Magic Well: 12 Magic Formula, 8 Magic Grass, 12 Crystal Gems
2nd Mary Surprise Cow to the left of the Well
Gives: 200 Energy, 50 diamonds
37. Go to the Magic Forest: go to the second map
SECOND MAP
Temporary gauge now at 300
38. Ask Mr. Owl: 6 Bells, 4 Musical Notes
39. Activate the Firefly Lighthouse: 6 Firefly, 4 Crystal Gems
To reach this, you must cover a Pit: 4 Vines, 4 Magic Grass, 200 IF
Large sunflower for 71 Energy gives 2 Firefly, 8 IF, then 36 E for 1 Firefly and 3 IF
40. Go through the vines: 4 Thistles, 3 Water Drops
41. Help Mr. Mushroom: 2 Magic Formula, 4 Water Drops, 6 Mushrooms
77 E for 2 Mushrooms, 8 IF then 39 E for 1 Mushroom and 2 IF
Pink bag contains Teddy Bear
42. Fix the Acorn Street Lamp: 8 Acorns, 8 Vines
R
To reach it, cover 1 Pit: 4 Vines, 6 Magic Grass
43. Go through tbe thorns: 4 Scissors, 6 Water Drops, 180 IF
To the southeast, Magic Fog requiring 3 sets of Golden Tools
31 E for 1 Scissors, 3 IF
Temporary gauge at 300
44. Fix the Mushroom House: 4 Vine, 7 Crystal Gem, 6 Mushrooms
45. Restore the Budding Bridge: 10 Water Drop, 6 Kettle
To reach it, clear Water Drop flower for 18 E
46. Help Mr. Parsnip: 8 Magic Formula, 8 Vine
47. Fix the Barrel House: 13 Acorn, 12 Pile of Petals
To reach it, build Vine: 8 Thistle, 1 Water Drop, 200 IF
Blue bag contains Pink Rockinghorse
85 E for 3 Petal, 9 IF, then 57 E for 2 Petal, 8 IF, then 29 E for 1 Petal, 3 IF
Magic Fog to the left requires 3 sets of Golden Tools
48. Restore the Weathervane: 5 Magic Formula, 7 Pile of Petals
To reach it, clear Mossy Hollow Trunk: 15 Vine, 4 Grass
To the northeast, Magic Fog requiring 2 sets of Golden Tools
49. Cover 1 Pit: 4 Vines, 6 Magic Grass
50. Fix the Telescope: 10 Magic Formula, 8 Crystal Gem, 240 IF
Temporary Energy now at 400
51. Go through the Vines: 6 Thistles, 4 Water Drop
52. Help the Flower Pot Goblin: 6 Magic Formula, 13 Mushrooms
53. Help the Flower Pot Goblin: 8 Magic Formula, 13 Pile of Petals, 10 Crystal Gems
To reach, clear a pile of petals for 29 E.
Pink bag contains Teddy Bear
54. Remove the Mossy Hollow Trunk: 22 Vine, 4 Grass, 280 IF
55. Activate the Magic Dew Device: 4 Piles of Petals, 5 Firefly
NOW YOU CAN MAKE MAGIC DEW:
To make 1: 2 piles of Petals, 2 Grass
To make 4: 8 Piles of Petals, 8 Branches
Add a slot for 3 Diamonds
56. Fix the Acorn Street Lamp: 12 Acorns, 8 Vine
To reach it, cover a Pit: 5 Vine, 5 Magic Grass
57. Restore the Budding Bridge: 8 Water Drops, 12 kettle, 200 IF
Blue bag containing 1 pink Rockinghorse
58. Evade the Guard: 16 Rope, 10 Vine
59. Save the Bird: 12 Water Drops, 16 Acorn
To reach it, open a metal door 2 Magic Formula, 10 Crystal Gems
60. Open the Palace Door: 9 Crystal Gems, 1 Key
61: Create the Magic Aroma Lamp: 10 Magic Dew, 9 Crystal Gems
62. Open the Palace Door: 4 Keys, 5 Pliers
To reach it, clear the Armoured Guard: 10 Rope, 11 Vines, 350 IF
63: Rescue the Palace Official: 8 Magic Dew, 6 Bells, 6 Musical Notes
The 3rd Mary's Surprise Gift is here, giving 200 Energy, 50 Diamonds
64. Open the Screen: 6 Rope, 6 Pliers
To reach it, you must open an inner palace door: 6 Keys, 9 Pliers, 80 IF
65. Purify the Evil Fountain: 12 Magic Dew, 8 Crystal Gems, 8 Water Drops
66. Drive away the Guard: 10 Rope, 9 Vine, 340 IF
There is a Door in the South that requires: 13 Crystal Gems, 8 Keys (a task after the Prince)
To the left is an Inner Palace Door that requires 3 sets of Golden Tools
67. Rescue the Prince: 8 Magic Dew, 8 Mushrooms, 4 Musical Notes
68. Cleanse the Evil Tree: 12 Magic Dew, 11 Magic Grass, 80 IF
To reach it, you must open the Door: 13 Crystal Gems, 8 Keys
69. Open the Fence Gate: or Guardrail: 4 Scissors, 12 Pliers
70. Make the Stepsister go away: 9 Magic Formula, 8 Magic Dew, 320 IF
Magic Fog to the east requires 4 sets of Golden Tools
71. Go through the Thorns: 4 Scissors, 18 Water Drops
72. Make the Stepmother Go Away: 8 Magic Formula, 9 Magic Dew
Pop up offer for an hour 1600 Energy and 20 Magic Formula. Without a walkthrough, I have no idea! As it happens, all 20 were needed.
73. Open the Fence Gate: 4 Scissors, 12 Pliers, 100 IF
74. Crown Cinderella: 11 Magic Formula, 12 Magic Dew
Pink chest to the right of the piano on the dais has the last toy in the form of the Ship Model
Go to the first map and trade wirh the Trader for the Everlasting Flower Machine or 1000 Energy
Remove Mossy Hollow Trunk:
22 Vine, 4 Grass, 320 IF
75. Fix the Dream Cryatal Ball Float:
Stage 1: 6 Rope, 2 Scissors, 6 Pliers
Stage 2: 10 Bells, 6 Acorns, 6 Crystal Gems
Stage 3: 14 Magic Formula, 10 Water Drop, 10 Musical Note
Stage 4: 16 Magic Dew, 8 Firefly, 350 IF
The Magic Returns
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Clear 1 Water Calla Lily 10 Stars
Restore 1 Budding Bridge 15
Activate 1 Trumpet Flower 15
Remove 3 Mossy Hollow Trunks 25
Restore 3 Budding Bridges 30
Clear 20 Grass 25
Clear 30 Grass 25
Clear 50 Grass 30
Have 30 Musical Notes 25
Have 35 Water Drops 25
Have 30 Vines 25
Activate 1 Pollen Pond 20
Activate 1 Crystal Tree 20
Go through 1 Vines 20
Help the Pumpkin Goblin 25
Remove 3 Mossy Hollow Trunks 25
Help 1 Pixie 25
Go through 4 Vines 30
Restore 3 Budding Bridges 30
Dispel 2 Magic Fog 35
Activate the Magic Formula Machine: 30
Have 15 Magic Grass: 25
Have 30 Thistle Flowers: 25
Help the Fairy Godmother: 30
Go through 4 Vines: 30
Restore 3 Budding Bridges: 30
Drive away 1 Evil Plant: 30
Have 30 Magic Flowers: 25
Have 60 Crystal Gems: 30
Help Cinderella: 35
Have 25 Bells: 30
Create a Time Hourglass: 45
Have 20 Ropes: 30
Have 120 Crystal Gems: 35
Have 25 Keys: 35
Create a Sleep Bell: 30
Dispel 4 Magic Fog: 35
Have 70 Acorns: 35
Have 10 Fireflies: 40
Have 180 Magic Flowers: 40
Clear 20 Bushes: 25
Clear 30 Bushes: 25
Clear 50 Bushes: 30
Find 1 Mary's Surprise: 30
Find 2 Mary's Surprise Gift: 30
Open 8 Doors: 30
Dispel 7 Magic Fog: 40
Have 110 piles of petals: 40
Find 3 Mary's Surprise Gifts: 50
Purify the Evil Fountain: 30
Rescue the Prince: 40
Dispel 7 Magic Fog: 40
Fix the Dream Crystal Ball Float: 150
Star Rewards;
50 Stars: 100 E. 5 Diamonds
100 Stars: 200 E. 5 Diamonds
200 Stars; 200 E., Flower Pot Goblin Avatar
350 Stars: 200 E. 10 Diamonds
500 Stars: 10 Diamonds, Time Hourglass
700 Stars: 300 E. 15 Diamonds, 4 Star Gold Card Pack
900 Stars: 300 E. 15 Diamonds, Magic Forest Avatar Frame
1100 Stars: 450 E. 20 Diamonds, Snow Globe Machine
1300 Stars: 20 Diamonds, Animated Flower Pot Goblin Avatar, Flower Pot House
1400 Stars: 450 Energy, 30 Diamonds, Pink 5 Star Card Pack
1500 Stars: 45 Diamonds, 1 Pink 5 Star Card Pack, 1 Red 5 Star Card Pack
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