A new untimed Quest sequence has appeared in Family Farm Seaside, entitled 'Recipe for Success'. I do not know if it is available at ALL Levels, but it certainly is available from Level 40 onward, as my second farm, at a far lower level than my first, is at Level 41 now and the Quest sequence appears there as well.
Untimed Quests do not expire and therefore the Farmer can take his/her time in completing them. This one is designed to force the player to fish and use the Beauty Shop. If you look at the price in RC for skipping any of the tasks that involve fishing, seafood items or Beauty Shop crafting, you will see that it is far higher than usual. The price for skipping the harvest of the Roses is lower than usual. Skipping a harvest usually is half the price of the total of the harvest. In this case, it ordinarily would cost 50 RC to skip the harvest of 100 Roses but here you see it is only 10 RC. It is where the fishing, seafood and Beauty Shop are concerned that the price is really a deterrent. To skip the task of preparing only 2 bowls of Bowled Fish with Pickled Cabbage, you would have to pay 12 RC.
You therefore should complete all tasks. If you lack the ingredients for a dish or craft item, it is better to pay 1 RC to buy it than to skip the task, especially where the item is a 'bonus' item that one cannot obtain always from the seafood item. Pearls and Sea Snail Shells are bonus items.
In terms of the fishing tasks, most require only that you actually FISH with a specific Hook. Remember that you always can use the Boost to obtain the precise item needed but it uses your fishing tries faster. Many players will have the items needed in their Barns. if not, however, use the Boost to obtain the item that you need to process in the Seafood House rather than using RC to skip the task. It is too expensive in this Quest sequence to skip tasks such as these.
I do not like fishing much in Seaside and unfortunately have not performed my daily fishing tasks... I was thrilled when the Coin Mystery Shop began to offer seafood items. Perhaps I am not alone in this as this quest sequence appears to be designed specifically to bring players back to the pier!
Recipe for Success Quest
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Recipe for Success I
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Grandma: I think it is time for you to learn more about the beauty shop! Ol' MacDonald's sister will visit us soon and she can teach you everything about it! She specialises in beauty products!
Have a Beauty Shop on your Farm
Harvest 100 Blue Roses
Skip for 10 RC
Harvest 100 Red Roses
Skip for 10 RC
Reward: 780 Coins, 111 XP
Grandma: We harvested so many flowers! I wonder which flower she will use for her famous beauty products!
Recipe for Success II
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Grandma: Our farm products are so popular in town that our customers have to pre-order them! Almost every one loves our beauty and seafood products. Let's make some facial masks!
Process 4 Gulfweed in Seafood House
Skip for 8 RC
Craft 6 Clay facial Masks in Beauty Shop
Skip for 6 RC
Craft 6 Rose Facial Masks in Beauty Shop
Skip for 6 RC
Rewrds: 780 Coins, 111 XP
Grandma: With the combination of our secret techniques and our fresh ingredients, the products turned out to be amazing!
Recipe for Success III
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Grandma: While we are completing all the tasks for today, I will tell you the story of how our farm became famous! But please help me finish the tasks for today.
Process 6 Coral in Seafood House
Skip for 6 RC
Produce 70 Goose Feathers
Skip for 35 RC
Craft 3 Goose Feather Earrings in Beauty Shop
Skip for 3 RC
Reward: 1014 Coins, 145 XP
Grandma: I bet these earrings are going to be a new trend this summer! Ok, back to our story!
Recipe for Success IV
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Grandma: When I was young and didn't have any experience in farming, our farm business wasn't successful and we didn't know how to attract new customers. The only dishes I knew were peach dishes.
Harvest 70 Sugar Beets
Skip for 35 RC
Prepare 10 Bowls of Peche au Caramel
Skip for 20 RC
Prepare 5 Peach Cobblers
Skip for 10 RC
Reward: 780 Coins,, 111 XP
Grandma: Wow, that's impressive! Your peach dishes look uch better than the ones I made when I was young!
Recipe for Success V
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Grandma: One year our farm had no crops. And that was the time when I decided to seek help and advice from experienced farmers. So I went to a Farm Conference to learn about beauty products and seafood!
Prepare 2 plates of Crab Meat Yi Mein
Skip for 6 RC
Prepare 2 plates of Wakame Salad
Skip for 6 RC
Prepare 2 Plates of Seafood Salad
Skip for 6 RC
Reward: 1014 Coins, 145 XP
Grandma: We're lucky to always have fresh ingredients straight from the sea!
Recipe for Success VI
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Grandma: I met Ol' MacDonald's sister there and saw her presentation on the 'Usage of a Beauty Shop for successful farming'. I thought that idea was amazing! So after the presentation I asked her for advice on producing beauty products!
Craft 10 Red Cord Necklaces in Beauty Shop
Skip for 35 RC
Craft 2 Pearl Necklaces in Beauty Shop
Skip for 6 RC
Craft 2 Banana Facial Masks in Beauty Shop
Skip for 5 RC
Reward: 1014 Coins, 145 XP
Grandma: We've learned how to create beautiful accessories and cosmetics with farm items and items that can be collected from the sea.
Recipe for Success VII
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Grandma: We have not only improved in making beauty products, but we also came up with a new strategy for our seafood dishes! Let's prepare some to see how it tastes!
Prepare 2 bowls of Pickled Cabbage
Skip for 12 RC
Produce 2 Smoked Mackerel in the Smoke House
Skip for 6 RC
Prepare 2 bowls of Spicy Fish
Skip for 6 RC
Reward: 1014 Coins, 145 XP
Grandma: Perfect! Those dishes didn't take much time and they are really delicious!
Recipe for Success VIII
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Grandma: With the seafood business growing bigger and bigger, we tried more new products and styles! That was a big success because our farm became famous all over the world for fresh and unique seafood dishes and quality beauty products.
Prepare 2 bowls of Boiled Fish with Pickled Cabbage
Skip for 12 RC
Prepare 2 portions of Sticky Rice
Skip for 12 RC
Reward: 730 Coins, 111 XP
Grandma: Yummy, these dishes are our family's specialty!
Recipe for Success IX
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Grandma: Since that moment, we always tried new things and were not scared of change! I think this is the secret of success! It is not enough to be a good farmer, it is important to be creative in discovering new possibilities and have good taste!
Prepare 2 bowls of Sweet Mango
Skip for 12 RC
Prepare 2 plates of Mango with Sticky Rice
Skip for 12 RC
Reward: 780 Coins, 111 XP
Grandma: Good job! Now you know the secret of a successful farm.
Recipe for Success X
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Grandma: By the way, have you heard about our latest beauty products? All our customers love it! I'm sure you will be blown away too after you try it out yourself!
Fish 10 times with the Squid Hook
Skip for 30 RC
Process 2 Scallops in the Seafood House
Skip for 6 RC
Craft 2 Pearl Hydrating Masks in the Beauty Shop
Skip for 5 RC
Rewards: 1014 Coins, 145 XP
Grandma: Unbelievable! This facial mask is magical! Don't you feel refreshed after using it?
Recipe for Success XI
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Grandma: Now I want you to make something special for Ol' MacDonald's sister. She is the one who helped me discover my recipe for success, and she is the one who introduced me to Ol' MacDonald!
Fish 10 times with the Squid Hook
Skip for 20 RC
Process 2 Corals in Seafood House
Skip for 6 RC
Craft 2 Coral Rose Mirrors in Beauty Shop
Skip for 6 RC
Reward: 1014 Coins, 145 XP
Grandma: Such a special gift! I think you've created a new bestseller!
This is the end of the sequence.
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Showing posts with label Fishing. Show all posts
Showing posts with label Fishing. Show all posts
15 May 2015
07 January 2014
Rune Factory and Harvest Moon Series
I understand that many players of the original Family Farm as well as Family Farm Seaside never have played any console or handheld system games, but I would like to recommend two magnificent series to you. These two series are Harvest Moon and Rune Factory. As Freyashawk, I wrote over 200 strategy guides for these two series over the course of a decade and still believe that these games are incredibly imaginative and rich in philosophy and beauty as well as being simply fun. They do require a certain amount of patience and perseverance. You must be willing to spend many hours in the world of Harvest Moon or Rune Factory in order to obtain the greatest rewards that these games have to offer.
Both Harvest Moon and Rune Factory include games that can be played on the Wii as well as the DS and 3DS systems. Older games in the series can be played on the GameCube and PS2. This autumn, Rune Factory 4 was released in the States for the 3DS system. Although I no longer write guides for IGN or even commit myself to writing any comprehensive guides due to health issues, I did create a site for Rune Factory 4 and am working on a little guide for the game. A link to the site is given on the right of this page.
One reason I mention these games on the Family Farm Seaside site is because they both are based on farming, although mining, fishing and social interactions are vital to the games as well. Rune Factory includes a plot that requires combat, although killing never is part of the game. Instead, the 'Monsters', who can be very cute, either are sent back to their own world or can be tamed to work with the player's Character on the farm as well as becoming companions in combat situaitons. Harvest Moon does not have any combat. It usually has a fairly simple plot that requires the Player to revitalise a failing village. In the course of this, the Player can court and marry one of the villagers and start a family. Events are detailed with dialogues that make any Harvest Moon game an interactive novel. Rune Factory usually includes all the activities of Harvest Moon but is more plot-driven as the Player must rescue the village from a recent onslaught of Monsters who have trespassed from their own world and have become bothersome for the villagers. Rune Factory has a Request system as well that allows Players to earn Rewards by completing little Quests for specific villagers.
Both Harvest Moon and Rune Factory include games that can be played on the Wii as well as the DS and 3DS systems. Older games in the series can be played on the GameCube and PS2. This autumn, Rune Factory 4 was released in the States for the 3DS system. Although I no longer write guides for IGN or even commit myself to writing any comprehensive guides due to health issues, I did create a site for Rune Factory 4 and am working on a little guide for the game. A link to the site is given on the right of this page.
One reason I mention these games on the Family Farm Seaside site is because they both are based on farming, although mining, fishing and social interactions are vital to the games as well. Rune Factory includes a plot that requires combat, although killing never is part of the game. Instead, the 'Monsters', who can be very cute, either are sent back to their own world or can be tamed to work with the player's Character on the farm as well as becoming companions in combat situaitons. Harvest Moon does not have any combat. It usually has a fairly simple plot that requires the Player to revitalise a failing village. In the course of this, the Player can court and marry one of the villagers and start a family. Events are detailed with dialogues that make any Harvest Moon game an interactive novel. Rune Factory usually includes all the activities of Harvest Moon but is more plot-driven as the Player must rescue the village from a recent onslaught of Monsters who have trespassed from their own world and have become bothersome for the villagers. Rune Factory has a Request system as well that allows Players to earn Rewards by completing little Quests for specific villagers.
15 November 2013
Fishing in Family Farm Seaside
I suppose that it is only logical that the 'Seaside' version of Family Farm would introduce a Fishing option and expand it to include a Seafood House where items caught by the player can be processed.
I have to confess that I did not enjoy the fishing option much with the original free rod. It does require a lot of 'bait' which the player can make by trading items produced on his/her farm. It requires TIME and PATIENCE. With the original rod, in many cases, after playing the 'fish' or whatever is on the line for what appears to be a veritable eternity, the creature manages to escape, leaving one with an empty hook and lost bait.
What my own relationship with the fishing option might have been had it not been required for a quest I cannot say but it has been made a requirement in a new time-limited sequence of Quests entitled 'The Farm Beauty Contest'. Three new recipes that require items caught while fishing have been added to the Kitchen. One must produce three of each to complete one of the steps in the Quest. I therefore had to make a valiant attempt to succeed at fishing.
The items that need to be caught for the quest mainly are Octopi. One needs a total of 6 Octopi as they are ingredients in two of the three seafood recipes. Octopi are fast-moving, cunning creatures as I know from other games... In Animal Crossing, New Leaf, Octopi are caught while diving but they are one of the more difficult creatures to catch as they tend to move quickly beyond the barrier, thus earning safety from the player's clutches. In Family Farm Seaside, they apparently can be caught only if one uses a hook that requires 200 Bait per throw. In six attempts, I caught only one Octopus. I then decided that I would use my valuable RC to skip that particular step in the Quest. For a total of 9 RC, I bought an end to frustration and peace of mind. Probably one of my better FFS investments, in all honesty.
NOTE THAT THIS EXPERIENCE WAS WITH THE ORIGINAL WOODEN FISHING ROD. AFTER I WAS ABLE TO UPGRADE MY FISHING ROD FOR 12,000 COINS, I WAS ABLE TO CATCH ITEMS WITHOUT TAPPING OVER 300 TIMES ON THE HOOK!
I strongly urge players to invest 12,000 Coins in the Carbon Fibre Rod. Fishing obviously is going to be an important part of Family Farm Seaside and it is not fun at all if the player uses the original rod. My own experience has been echoed by player after player.
It is the HOOK that determines the type of fish or item you can catch. ALL Items can be caught theoretically with any rod, but using the Carbon Fibre Rod allows the player a far greater chance of success with any 'hit' as well as drastically lowering the number of taps needed to 'reel it in'. The Octopus that took over 300 taps to catch with the original rod took only 9 taps to catch with the Carbon Fibre Rod.
There is a third fishing rod that must be purchased with RC. I personally do not see the point as I have done very well with the 'medium accuracy' rod. Again, it is the HOOK that determines which items can be caught. Regrettably, there are quite a few items that require a hook that uses bait that must be purchased with 1 RC. If you intend to spend RC to fish, it is better to spend it on the bait for items that cannot be caught otherwise.
The types of Hook are:
Squid Hook: Requires 10 Bait per catch
Bone Fishhook: Requires 50 Bait per catch
Treble Hook: Requires 200 Bait per catch
Colourful Hook: Requires 1 RC per catch
If you wish to complete your Fish Book, you MUST use every type of Hook, including the Hook that costs 1 RC per catch. Tap on the round icon of the Hook at the end of your Fishing Rod to access or change it. The colours are:
Squid Hook: Blue
Bone Fishhook: White
Treble Hook: Red
Colourful Hook: Striped
You can access your Fish Book by tapping on the little closed book in the bottom right corner of your screen once you reach your Pier. Here is a list of the Items in your Fish Book with the Hook required for each:
There are seven categories of Items. Each has its own icon.
Fish Icon:
Yellow Croaker:
Use Squid Hook
Tilapia:
Use Squid Hook
Hairtail:
Use Squid Hook
Flatfish:
Use Squid Hook
Butterfish:
Use Bone Fishhook
Merhaden:
Use Bone Fishhook
Ray Finned Fish:
Use Treble Hook
Sardine:
Use Treble Hook
Salmon:
Use Treble Hook
Mackerel:
Use Treble Hook
Flower Horn Cichlid:
Use Colourful Hook
Carp:
Use Colourful Hook
Scallop Icon:
Scallop:
Use Squid Hook
Janthinan Sea Snail:
Use Bone Fishhook
Natica Sea Snail:
Use Treble Hook
Sondylus:
Use Colourful Hook
Shrimp Icon
Crayfish:
Use Squid Hook
Mantis Shrimp:
Use Bone Hook
Opossum Shrimp:
Use Treble Hook
Coral Shrimp:
Use Colourful Hook
Crab Icon
Mud Crab:
Use Squid Hook
Blue Swimmer Crab:
Use Bone Fishhook
Red Frog Crab:
Use Treble Hook
King Crab
Use Colourful Hook
Coral Icon
Coral:
Use Squid Hook
Starfish:
Use Bone Fishhook
Jellyfish:
Use Treble Hook
Octopus:
Use Treble Hook
Seahorse ?
Use Colourful Hook
Seaweed Icon
Gulfweed:
Use Squid Hook
Seaweed:
Use Squid Hook
Wakame
Use Bone Fishhook
Sea Lettuce:
Use Bone Fishhook
Bottle Icon
Old Boot
Use Squid Hook
Message in a Bottle
Use Bone Fishhook
Bag of Sea Sand
Use Treble Hook
Treasure Chest
Use Colourful Hook
Completing your Fish Book CAN be expensive in terms of premium Cash, but do note that, when I caught the Treasure Chest, I received 5 RC with it! That basically reimbursed me for the cost of using the special Colourful Hook.
Items caught while fishing now can be processed in the new Seafood House as well. The Seafood House must be built from an unfinished structure purchased in the Market. It requires 15 Blue Tiles, 15 Bricks and 1 Red Crab. The Blue Tiles and Bricks can be requested from Neighbours but the Red Crab has to be purchased with 4 RC, as I recall. (Correct me if I am wrong about the name of that material... it is a Crab, in any case and appears to form the sign above the door of the House when it is completed.)
A completed Seafood House allows the player to process one item at a time. Upgrades can be made however, to unlock more processing slots. The first upgrade requires 10 Blue Tiles and 10 Bricks.
The Items caught when fishing all require different amounts of time to process. For example, a Wakame piece of seaweed is processed in 12 minutes but a Scallop takes only 3 minutes. In some cases, there is only one possible item to be made from the original ingredient but in others, there are probabilities that in rare cases allow the player to obtain more valuable items.
An example of this is the Coral. When processed, the most probable result will be 8 bags of Coral Powder. Less likely is a polished Coral Twig. Even more remote is the possibilitiy of receiving a Coral Slice. These processed items can be sold. The Coral Powder is worth 6 Coins. The Polished Coral Twig is worth 10 Coins and finally, the Coral Slice is worth 20 Coins. Not much of a profit if one considers the value of the items one traded for bait! One Cheddar Cheese makes only 5 Bait. One Sugar makes 33 Bait. One Sugar when sold from the barn is worth 138 Coins, a fairly hefty price. One Cheddar Cheese is worth only 23 Coins but that still is more than the value of some of the items that can be caught if one trades enough Cheddar Cheese to produce 50 or 200 Bait.
Fishing, as for most people in real life, basically must be considered a labour of love rather than a viable business option, especially when one looks at the number of items that must be caught using bait that costs 1 RC.
As previously stated, success in fishing very much depends on the player's choice of Fishing Rod. For 12,000 Coins, you can upgrade your original Wooden Rod. It makes an incredible difference and is worth the cost!
The Wooden Fishing Rod is the default and is free. It has a Low Fishing Accuracy.
The Carbon Fishing Rod costs 12,000 Coins and has a Medium Fishing Accuracy
The Panda Bamboo Rod coast 15 RC and has a high Fishing Accuracy.
When you receive Stars for a Catch, that appears to depend on the number of taps needed to catch that item. I caught only one Message in a Bottle but received three stars (the maximum) because it took only 2 taps.
Here are some of the items one can catch with their values:
Opossum Shrimp: 847 Coins
Yellow Croaker: 22 Coans
Ray-Finned Fish: 907 Coins
Wakame: 159 Coins
Coral Shrimp: 200 Coins
Starfish: 204 Coins
Janthinan Sea Snail: 184 Coins
Sardine: 689 Coins
Mud Crab: 37 Coins
Salmon: 803 Coins
Nautica Sea Snail: 856 Coins
Tilapia: 41 Coins
Old Boot: 25 Coins
Octopus: 1056 Coins
Mackerel: 744 Coins
Sack of Bait: 1 Coin
Red Frog Crab: 588 Coins
Hairtail: 33 Coins
Mud Crab: 37 Coins
Bag of Sea Sand: 200 Coins
Mantis Shrimp: 192 Coins
Menhaden: 170 Coins
Seaweed: 53 Coins
Gulfweed: 20 Coins
Jellyfish: 542 Coins
Butterfish: 155 Coins
Message in a Bottle: 200 Coins
Crayfish: 44 Coins
Blue Swimmer Crab: 176 Coins
King Crab: 200 Coins
Spondylus: 200 Coins
Sea Lettuce: 209 Coins
Treasure Chest: 200 Coins
Gave me 5 RC when I caught it.
Flower Horn Cichlid: 200 Coins
Carp: 200 Coins
Processed:
Smoked Yellow Croaker: 60 Coins
Steamed Opossum Shrimp: 190 Coins
Sack of 200 Bait: 1 Coin
Dried Wakame: 89 Coins
Steamed Blue Swimmer Crab: 180 Coins
Crab Roe: 250 Coins
Cooked Sea Lettuce: 231 Coins
Cooked Red Frog Crab: 601 Coins
Dried Scallop: 10 Coins
Coral Powder: 6 Coins
Pearl: 15 Coins
Conch: 103 Coins
Raw Sea Snail: 221 Coins
Sea Snail Shell: 103 Coins
Steamed Mantis Shrimp: 216 Coins
Dried Starfish: 210 Coins
Polished Coral Twig: 10 Coins
Steamed Mud Crab: 40 Coins
Crab Stick: 10 Coins
Brined Seaweed: 55 Coins
Algae Clay: 50 Coins
Octopus Meat: 351 Coins
Squid Ink: 200 Coins
Salted Jellyfish: 193 Coins xx
Algae Powder: 9 Coins
Shrimp Meat: 46 Coins
Shrimp Ball: 4 Coins
The original raw items with the possible processed products include:
Gulfweed: Makes Algae Powder x 3, with a low probability of obtaining 1 bag of 25 Organic Fertiliser and 1 Bag of 6 Super Fertiliser
Wakame: Makes 2 Dried Wakame
Seaweed: Makes 1 Brined Seaweed with a low probability of obtaining 1 Algae Clay
Octopus: Makes 3 Octopus Meat with a low probability of obtaining 1 Squid Ink
Jellyfish: Makes 3 Salted Jellyfish
Nautica Sea Snail: Makes 4 Raw Sea Snail with a low probability of obtaining 1 Sea Snail Shell as well
Mud Crab: Makes 1 Steamed Mud Crab with a low probability of obtaining a Crab Stick as well.
Opossum Shrimp: Makes 1 Steamed Opossum Shrimp with a low probability of obtaining 1 Sack of 200 Bait as well
Starfish: Makes 1 Dried Starfish with a low probability of obtaining 3 Starfish Spawn as well
Blue Swimmer Crab: Makes 1 Steamed Blue Swimmer Crab with a low probability of obtaining 2 Crab Sticks and 1 Crab Roe as well
Crayfish: Makes 1 Shrimp Meat with a low probability of obtaining 3 Shrimp Ball as well
Coral; Makes Coral Powder x 8 with a low probability of obtaining one Coral Twig and one Coral Slice
Gulfweed: Makes 3 Algae Powder with a low probability of obtaining 1 bag of 25 Organic Fertiliser and 1 bag of 6 Super Fertiliser.
Sea Lettuce: Makes Cooked Sea Lettuce
Red Frog Crab: Makes Cooked Red Frog Crab with a small probability of obtaining 1 Crab Roe as well
Janthinan Sea Snail: Makes 2 Conch Shells
Scallop: Makes 4 Dried Scallop with a low probability of obtaining 1 Pearl
Coral: Makes 8 Coral Powder with a low probability of obtaining Polished Coral Twig and Coral Slice
Note that only some of the items that you catch when fishing can be processed in the Seafood House. Those Items that can be processed will appear in the Seafood House Menu.
I would be much surprised if all edible items do not appear as Recipe ingredients in the near future. I therefore strongly would suggest that players store them rather than selling them. At present, many of the processed items from the Seafood House ARE included in Kitchen Recipes.
Meanwhile, there is another 'Machine' in the form of the Smoke House that allows Players to make Smoked Seafood and Fish of various types. I had thought the Smoke House would be classified as a Building but it is a Machine.
Smokehouse Items:
Smoked Yellow Croaker: 60 Coins
Smoked Hairtail: 77 Coins
Smoked Tilapia: 84 Coins
Smoked Flatfish: 106 Coins
Smoked Butterfish: 265 Coins
Smoked Menhaden: 275 Coins
Smoked Ray-Finned Fish: 1101 Coins
Smoked Sardine: 1080 Coins
Smoked Salmon: 1093 Coins
Smoked Mackerel: 1088 Coins
Please see my Kitchen Page for all Recipes, including those that use raw and processed Seafood.
Although many Seafood Items, both processed and unprocessed, now are ingredients in Recipes, there are a few that neither can be processed nor smoked. These, including the King Crab, probably will appear as Recipe ingredients in the near future.
One reason I suspect that all the Seafood items will be needed is the fact that one cannot store nor sell the Seafood House. Some one wrote to the developers asking if this could be changed and received a response to the effect that the Seafood House would become extremely significant making it counter-productive to give players an ability to dispose of it.
In January 2014, a new option was added to the game in the form of a Beauty Shop. You can find all Recipes for Items made in the Beauty Shop in my post that deals with the topic, but the items that are used in those Recipes that are processed in the Seafood House are as follows:
Conch (Janthinan Sea Snail)
Pearl (Scallop)
Sea Snail Shell (Nautica Sea Snail)
Coral Slice (Coral)
Polished Coral Twig (Coral)
Algae Powder (Gulfweed)
Algae Clay (Seaweed)
I have to confess that I did not enjoy the fishing option much with the original free rod. It does require a lot of 'bait' which the player can make by trading items produced on his/her farm. It requires TIME and PATIENCE. With the original rod, in many cases, after playing the 'fish' or whatever is on the line for what appears to be a veritable eternity, the creature manages to escape, leaving one with an empty hook and lost bait.
What my own relationship with the fishing option might have been had it not been required for a quest I cannot say but it has been made a requirement in a new time-limited sequence of Quests entitled 'The Farm Beauty Contest'. Three new recipes that require items caught while fishing have been added to the Kitchen. One must produce three of each to complete one of the steps in the Quest. I therefore had to make a valiant attempt to succeed at fishing.
The items that need to be caught for the quest mainly are Octopi. One needs a total of 6 Octopi as they are ingredients in two of the three seafood recipes. Octopi are fast-moving, cunning creatures as I know from other games... In Animal Crossing, New Leaf, Octopi are caught while diving but they are one of the more difficult creatures to catch as they tend to move quickly beyond the barrier, thus earning safety from the player's clutches. In Family Farm Seaside, they apparently can be caught only if one uses a hook that requires 200 Bait per throw. In six attempts, I caught only one Octopus. I then decided that I would use my valuable RC to skip that particular step in the Quest. For a total of 9 RC, I bought an end to frustration and peace of mind. Probably one of my better FFS investments, in all honesty.
NOTE THAT THIS EXPERIENCE WAS WITH THE ORIGINAL WOODEN FISHING ROD. AFTER I WAS ABLE TO UPGRADE MY FISHING ROD FOR 12,000 COINS, I WAS ABLE TO CATCH ITEMS WITHOUT TAPPING OVER 300 TIMES ON THE HOOK!
I strongly urge players to invest 12,000 Coins in the Carbon Fibre Rod. Fishing obviously is going to be an important part of Family Farm Seaside and it is not fun at all if the player uses the original rod. My own experience has been echoed by player after player.
It is the HOOK that determines the type of fish or item you can catch. ALL Items can be caught theoretically with any rod, but using the Carbon Fibre Rod allows the player a far greater chance of success with any 'hit' as well as drastically lowering the number of taps needed to 'reel it in'. The Octopus that took over 300 taps to catch with the original rod took only 9 taps to catch with the Carbon Fibre Rod.
There is a third fishing rod that must be purchased with RC. I personally do not see the point as I have done very well with the 'medium accuracy' rod. Again, it is the HOOK that determines which items can be caught. Regrettably, there are quite a few items that require a hook that uses bait that must be purchased with 1 RC. If you intend to spend RC to fish, it is better to spend it on the bait for items that cannot be caught otherwise.
The types of Hook are:
Squid Hook: Requires 10 Bait per catch
Bone Fishhook: Requires 50 Bait per catch
Treble Hook: Requires 200 Bait per catch
Colourful Hook: Requires 1 RC per catch
If you wish to complete your Fish Book, you MUST use every type of Hook, including the Hook that costs 1 RC per catch. Tap on the round icon of the Hook at the end of your Fishing Rod to access or change it. The colours are:
Squid Hook: Blue
Bone Fishhook: White
Treble Hook: Red
Colourful Hook: Striped
You can access your Fish Book by tapping on the little closed book in the bottom right corner of your screen once you reach your Pier. Here is a list of the Items in your Fish Book with the Hook required for each:
There are seven categories of Items. Each has its own icon.
Fish Icon:
Yellow Croaker:
Use Squid Hook
Tilapia:
Use Squid Hook
Hairtail:
Use Squid Hook
Flatfish:
Use Squid Hook
Butterfish:
Use Bone Fishhook
Merhaden:
Use Bone Fishhook
Ray Finned Fish:
Use Treble Hook
Sardine:
Use Treble Hook
Salmon:
Use Treble Hook
Mackerel:
Use Treble Hook
Flower Horn Cichlid:
Use Colourful Hook
Carp:
Use Colourful Hook
Scallop Icon:
Scallop:
Use Squid Hook
Janthinan Sea Snail:
Use Bone Fishhook
Natica Sea Snail:
Use Treble Hook
Sondylus:
Use Colourful Hook
Shrimp Icon
Crayfish:
Use Squid Hook
Mantis Shrimp:
Use Bone Hook
Opossum Shrimp:
Use Treble Hook
Coral Shrimp:
Use Colourful Hook
Crab Icon
Mud Crab:
Use Squid Hook
Blue Swimmer Crab:
Use Bone Fishhook
Red Frog Crab:
Use Treble Hook
King Crab
Use Colourful Hook
Coral Icon
Coral:
Use Squid Hook
Starfish:
Use Bone Fishhook
Jellyfish:
Use Treble Hook
Octopus:
Use Treble Hook
Seahorse ?
Use Colourful Hook
Seaweed Icon
Gulfweed:
Use Squid Hook
Seaweed:
Use Squid Hook
Wakame
Use Bone Fishhook
Sea Lettuce:
Use Bone Fishhook
Bottle Icon
Old Boot
Use Squid Hook
Message in a Bottle
Use Bone Fishhook
Bag of Sea Sand
Use Treble Hook
Treasure Chest
Use Colourful Hook
Completing your Fish Book CAN be expensive in terms of premium Cash, but do note that, when I caught the Treasure Chest, I received 5 RC with it! That basically reimbursed me for the cost of using the special Colourful Hook.
Items caught while fishing now can be processed in the new Seafood House as well. The Seafood House must be built from an unfinished structure purchased in the Market. It requires 15 Blue Tiles, 15 Bricks and 1 Red Crab. The Blue Tiles and Bricks can be requested from Neighbours but the Red Crab has to be purchased with 4 RC, as I recall. (Correct me if I am wrong about the name of that material... it is a Crab, in any case and appears to form the sign above the door of the House when it is completed.)
A completed Seafood House allows the player to process one item at a time. Upgrades can be made however, to unlock more processing slots. The first upgrade requires 10 Blue Tiles and 10 Bricks.
The Items caught when fishing all require different amounts of time to process. For example, a Wakame piece of seaweed is processed in 12 minutes but a Scallop takes only 3 minutes. In some cases, there is only one possible item to be made from the original ingredient but in others, there are probabilities that in rare cases allow the player to obtain more valuable items.
An example of this is the Coral. When processed, the most probable result will be 8 bags of Coral Powder. Less likely is a polished Coral Twig. Even more remote is the possibilitiy of receiving a Coral Slice. These processed items can be sold. The Coral Powder is worth 6 Coins. The Polished Coral Twig is worth 10 Coins and finally, the Coral Slice is worth 20 Coins. Not much of a profit if one considers the value of the items one traded for bait! One Cheddar Cheese makes only 5 Bait. One Sugar makes 33 Bait. One Sugar when sold from the barn is worth 138 Coins, a fairly hefty price. One Cheddar Cheese is worth only 23 Coins but that still is more than the value of some of the items that can be caught if one trades enough Cheddar Cheese to produce 50 or 200 Bait.
Fishing, as for most people in real life, basically must be considered a labour of love rather than a viable business option, especially when one looks at the number of items that must be caught using bait that costs 1 RC.
As previously stated, success in fishing very much depends on the player's choice of Fishing Rod. For 12,000 Coins, you can upgrade your original Wooden Rod. It makes an incredible difference and is worth the cost!
The Wooden Fishing Rod is the default and is free. It has a Low Fishing Accuracy.
The Carbon Fishing Rod costs 12,000 Coins and has a Medium Fishing Accuracy
The Panda Bamboo Rod coast 15 RC and has a high Fishing Accuracy.
When you receive Stars for a Catch, that appears to depend on the number of taps needed to catch that item. I caught only one Message in a Bottle but received three stars (the maximum) because it took only 2 taps.
Here are some of the items one can catch with their values:
Opossum Shrimp: 847 Coins
Yellow Croaker: 22 Coans
Ray-Finned Fish: 907 Coins
Wakame: 159 Coins
Coral Shrimp: 200 Coins
Starfish: 204 Coins
Janthinan Sea Snail: 184 Coins
Sardine: 689 Coins
Mud Crab: 37 Coins
Salmon: 803 Coins
Nautica Sea Snail: 856 Coins
Tilapia: 41 Coins
Old Boot: 25 Coins
Octopus: 1056 Coins
Mackerel: 744 Coins
Sack of Bait: 1 Coin
Red Frog Crab: 588 Coins
Hairtail: 33 Coins
Mud Crab: 37 Coins
Bag of Sea Sand: 200 Coins
Mantis Shrimp: 192 Coins
Menhaden: 170 Coins
Seaweed: 53 Coins
Gulfweed: 20 Coins
Jellyfish: 542 Coins
Butterfish: 155 Coins
Message in a Bottle: 200 Coins
Crayfish: 44 Coins
Blue Swimmer Crab: 176 Coins
King Crab: 200 Coins
Spondylus: 200 Coins
Sea Lettuce: 209 Coins
Treasure Chest: 200 Coins
Gave me 5 RC when I caught it.
Flower Horn Cichlid: 200 Coins
Carp: 200 Coins
Processed:
Smoked Yellow Croaker: 60 Coins
Steamed Opossum Shrimp: 190 Coins
Sack of 200 Bait: 1 Coin
Dried Wakame: 89 Coins
Steamed Blue Swimmer Crab: 180 Coins
Crab Roe: 250 Coins
Cooked Sea Lettuce: 231 Coins
Cooked Red Frog Crab: 601 Coins
Dried Scallop: 10 Coins
Coral Powder: 6 Coins
Pearl: 15 Coins
Conch: 103 Coins
Raw Sea Snail: 221 Coins
Sea Snail Shell: 103 Coins
Steamed Mantis Shrimp: 216 Coins
Dried Starfish: 210 Coins
Polished Coral Twig: 10 Coins
Steamed Mud Crab: 40 Coins
Crab Stick: 10 Coins
Brined Seaweed: 55 Coins
Algae Clay: 50 Coins
Octopus Meat: 351 Coins
Squid Ink: 200 Coins
Salted Jellyfish: 193 Coins xx
Algae Powder: 9 Coins
Shrimp Meat: 46 Coins
Shrimp Ball: 4 Coins
The original raw items with the possible processed products include:
Gulfweed: Makes Algae Powder x 3, with a low probability of obtaining 1 bag of 25 Organic Fertiliser and 1 Bag of 6 Super Fertiliser
Wakame: Makes 2 Dried Wakame
Seaweed: Makes 1 Brined Seaweed with a low probability of obtaining 1 Algae Clay
Octopus: Makes 3 Octopus Meat with a low probability of obtaining 1 Squid Ink
Jellyfish: Makes 3 Salted Jellyfish
Nautica Sea Snail: Makes 4 Raw Sea Snail with a low probability of obtaining 1 Sea Snail Shell as well
Mud Crab: Makes 1 Steamed Mud Crab with a low probability of obtaining a Crab Stick as well.
Opossum Shrimp: Makes 1 Steamed Opossum Shrimp with a low probability of obtaining 1 Sack of 200 Bait as well
Starfish: Makes 1 Dried Starfish with a low probability of obtaining 3 Starfish Spawn as well
Blue Swimmer Crab: Makes 1 Steamed Blue Swimmer Crab with a low probability of obtaining 2 Crab Sticks and 1 Crab Roe as well
Crayfish: Makes 1 Shrimp Meat with a low probability of obtaining 3 Shrimp Ball as well
Coral; Makes Coral Powder x 8 with a low probability of obtaining one Coral Twig and one Coral Slice
Gulfweed: Makes 3 Algae Powder with a low probability of obtaining 1 bag of 25 Organic Fertiliser and 1 bag of 6 Super Fertiliser.
Sea Lettuce: Makes Cooked Sea Lettuce
Red Frog Crab: Makes Cooked Red Frog Crab with a small probability of obtaining 1 Crab Roe as well
Janthinan Sea Snail: Makes 2 Conch Shells
Scallop: Makes 4 Dried Scallop with a low probability of obtaining 1 Pearl
Coral: Makes 8 Coral Powder with a low probability of obtaining Polished Coral Twig and Coral Slice
Note that only some of the items that you catch when fishing can be processed in the Seafood House. Those Items that can be processed will appear in the Seafood House Menu.
I would be much surprised if all edible items do not appear as Recipe ingredients in the near future. I therefore strongly would suggest that players store them rather than selling them. At present, many of the processed items from the Seafood House ARE included in Kitchen Recipes.
Meanwhile, there is another 'Machine' in the form of the Smoke House that allows Players to make Smoked Seafood and Fish of various types. I had thought the Smoke House would be classified as a Building but it is a Machine.
Smokehouse Items:
Smoked Yellow Croaker: 60 Coins
Smoked Hairtail: 77 Coins
Smoked Tilapia: 84 Coins
Smoked Flatfish: 106 Coins
Smoked Butterfish: 265 Coins
Smoked Menhaden: 275 Coins
Smoked Ray-Finned Fish: 1101 Coins
Smoked Sardine: 1080 Coins
Smoked Salmon: 1093 Coins
Smoked Mackerel: 1088 Coins
Please see my Kitchen Page for all Recipes, including those that use raw and processed Seafood.
Although many Seafood Items, both processed and unprocessed, now are ingredients in Recipes, there are a few that neither can be processed nor smoked. These, including the King Crab, probably will appear as Recipe ingredients in the near future.
One reason I suspect that all the Seafood items will be needed is the fact that one cannot store nor sell the Seafood House. Some one wrote to the developers asking if this could be changed and received a response to the effect that the Seafood House would become extremely significant making it counter-productive to give players an ability to dispose of it.
In January 2014, a new option was added to the game in the form of a Beauty Shop. You can find all Recipes for Items made in the Beauty Shop in my post that deals with the topic, but the items that are used in those Recipes that are processed in the Seafood House are as follows:
Conch (Janthinan Sea Snail)
Pearl (Scallop)
Sea Snail Shell (Nautica Sea Snail)
Coral Slice (Coral)
Polished Coral Twig (Coral)
Algae Powder (Gulfweed)
Algae Clay (Seaweed)
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