01 October 2018

Early October Game Update

As of 13 October, this update now should be live on ALL platforms.

I think that once they sort out this colossal nightmare and every one has an update on every platform that WORKS, players will find some of the new options helpful.  Please note that I initially made an error in terminology, and that the products I called 'Essences' actually are 'Materials'.  Essence is nothing more than the new name for Liquid Fertiliser.

Among the new options, we now have the ability to feed Pets to capacity with the tap of a single icon, the ability to set Pets to open all Chests automatically, the ability to refresh Coffee House orders individually, new Community Techs that increase the odds of obtaining rare products or of receiving double products... I have described all options in detail below.

Note from Freyashawk:  I am going to ask for your patience and understanding with respect to site updates.  I must undergo two procedures for cancer on the 9th, four hours in the operating theatre minimum... I will do what I can here, but it is going to be a difficult time.

There are a few elements that are clear:

You can set your Pets to open Chests automatically.  The same switch used to serve guests automatically will accomplish this.  Tapping on a new tab to the left of the feeding tabs that existed before simply feeds the Pets to maximum level instantly, but that is a very welcome addition to the business of dealing with the Pets.



Note that you still must collect the Chest contents manually and if you do not do that in a timely manner, new Chests still will not appear, rather like the situation before this automatic option was added to the game.

New Farm Birthday Setting
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There is a new Neighbour setting that is entitled 'Birthday Neighbours'... from what I understand, it simply creates a list in chronological order of those neighbours who will have birthdays in the near future.

Refreshing Coffee House Orders
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You now can refresh Coffee House Orders individually.  This is really an improvement!

Furthermore, if you set a Pet to search for a rare item and it fails to find it, on occasion, you may see a new option to Share Request in Community.  Your request then will appear in Community Chat and any one with the item can send directly to your farm to be used in Coffee House!

Helicopter Orders
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It looks as though the Dev Point value of Helicopter Orders, even without the new Community Tech, has been raised.  The first three orders of the day have a value of 15 Points now instead of 10.  After this, the value is 5, not 10.

New Research Lab Topics
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There are new categories now in the form of Animals and Machines.  To even see them, you must tap on 'Change Research Topic'.

At the moment, the change is Free, even if you have changed more than once previously.

Note here that both Zoology and Mechology Techs are unlocked progressively in order.  You cannot skip one and move to another as you can with Treeology for example, where you can choose one fruit over another to unlock.  Here you must unlock each for the next to become available.

The developers have given a temporary option to switch techs repeatedly without charge until 16 October I believe.

You will find the original Research Lab topics, upgrades and so on here:

Research Lab Cropology, Treeology, Upgrades and Recipes

How the New Techs Work
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The new Techs are listed below with the Upgrade material lists and requirements but essentially, they both operate with an entirely new product type called 'Materials'.   At the same time, they have renamed the Liquid Fertiliser.  In fact, 'Essence' simply is the new name of the old Liquid Fertiliser.  When you use the Active Animal Tech, Wild Hunger, on one of the designated Animals, you will receive specific Animal Materials.  When you use the 'Out of Nowhere' Machine Active Tech on any designated Machine, set to one of the products that accepts the Tech, you will receive specific Machine Materials that are linked to that Machine with the random products that are associated with the operation of this Tech.   There is a new section in the Lab Storehouse for these Materials.  Materials then must be processed before they can be used.

Materials are useless until they are processed.   They are the equivalent of Seeds but instead of planting them, you simply tap 'Process' while they are still in the Storehouse, using the Liquid Fertiliser to perform the transformation.  They then become materials that can be used to cook new special dishes in the Storehouse.  Personally I would rather have one of the old Cropology or Treeology Topics, but will continue with the new ones until the guide is complete.  I now have unlocked all of the Animal and Machine Techs, but have not upgraded them yet.  My short supply of Blue Mystrons prevents me from unlocking any more of the new Recipes at this point in time but I will forge ahead as quickly as I can.

Cost of using Essences to process Materials
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I had not paid sufficient attention initially to the fact that the cost of processing any material is specific to THAT material.

For Mechology, for example, the cost of processing Gluten is far less than that of processing Dark Brown Sugar.

Gluten: 5 Energy Essence to process 2 Gluten Material into a single Gluten
Whey: 9 Energy Essence to process 2 Whey Material into a single Whey
Toast: 9 Energy Essence to process 2 Toast Material into a single Toast
Grape Seed Oil: 9 Energy Essence to process 2 Grape Seed Oil Material into a single Grape Seed Oil
Dark Brown Sugar: 11 Energy Essence to process 2 Dark Brown Sugar Material into a single Dark Brown Sugar
Beef Jerky: 11 Energy Essence
Dried Rose Petal: 11 Energy Essence

Thus, to be able to upgrade any of these Techs, you need the Material AND the actual processed item.  You may have more than enough of the Material and still have to wait to replenish your Energy Essences before you can process the actual item.

Zoology Techs:
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Wild Hunger:
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Active Tech
  Cost is 50 Farmium, 5 Tech Points

Let an Animal automatically produce 20 products quickly and without charge.

Level 2:  Let an Animal automatically produce 25 products.

  To upgrade to Level 2:
  Use Wild Hunger 8 times
  100 Milk

Drumstick:
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Passive Tech

To unlock:

  Reach Level 21
  Expand your Farm to 17 by 17
  Produce 50 Eggs

Village Cuisine:
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 Passive Tech  (Animal Variant)

You can cook a new dish, Fried Drumstick  Recipe in the Stove House

  To unlock:

  Reach Level 25
  Cook 5 Dishes in the Stove House
  Upgrade your Lab Storehouse to Level 3

  Reward: 500 Coins, 75 XP

  To upgrade to Level 2:

  10000 Coins
  1 Grandpa's Pen
  1 Grandpa's Ink
  1 Grandpa's Notepad

Fried Drumstick Recipe
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Ingredients:

1 Wheat Flour
1 Drumstick
1 Ketchup

6 Power

Maximum Cooking Time: 50 Seconds

Lamb Rack
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To unlock:

Reach Level 28
Expand your farm to 19 x 19
Produce 60 Wool . (Skip for  20 RC)

To upgrade to Level 2:

15 Lamb Rack Materials
10 Lamb Rack

Tenderloin
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To unlock:

Reach Level 32
Expand your farm to 20 x 20
Produce 70 Beef (Skip for 25 RC)

Duck
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To unlock:

Reach Level 35
Expand your Farm to 22 x 22
Produce 80 Duck Eggs (Skip for 30 RC)

Turkey Egg
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To unlock:

Reach Level 38
Expand your Farm to 24 x 24
Produce 90 Turkey (Skip for 35 RC)

Reward: 1000 Coins, 125 XP

Golden Egg
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To unlock:

Reach Level 41
Expand your farm to 25 x 25
Produce 100 Goose Feathers (Skip for 40 RC)

Reward: 1250 Coins, 150 XP

Ostrich Egg
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To unlock:

Reach Level 44
Expand your farm to 26 x 26
Produce 120 Ostrich Feathers (Skip for 50 RC)

Reward: 1500 Coins, 175 XP


Note here that there is a new category of Material that must be processed for use in recipes...   basically we must process food now.  Essences are required to actually perform this, but Essence ins nothing more than the new name for Liquid Fertiliser.  For example, you need 5 Energy Essences to process the Drumstick Material for the Recipe.






Go to the Lab Storehouse where you will find a new section for all of these Essences or Materials.  Choose 'Process'.  One Drumstick Material costs 5 Liquid Fertiliser to process and will create 1 Drumstick.

Mechology Research Topic
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Essentially, the Out of Nowhere Tech, which is the Active Tech, will give you a number of totally random products whenever you use most Machines and set it to any Product.  There are exceptions, however... for example, you cannot set a Cheese Master or Fast Cheese Maker to Goat Cheese and then use the Tech on it.

You do receive the specific new Material needed by using the specific Machine but you will receive random products as well.

For example, needing Gluten, I used 'Out of Nowhere' on the Dutch Mill with the setting on Oat
Flour.  I received 2 Gluten Material as well as 1 Wheat Flour, 1 Wine, 1 Rice Flour, 1 Buffalo Milk Cheese, 1 Rye Flour and 3 Oat Flour.  The Gluten Material, however, is random as well!  Got 2 Gluten Material for one use, none for the second and 1 for the third.

To make Gluten from Gluten Material, go to the Lab storehouse to find the Gluten Material and then tap on 'Process'.  You need 2 Gluten Material to make 1 Gluten.  Cost of processing each is 5 Liquid Fertiliser oddly enough.

To change to this for the first time is Free.

Freyashawk and Out of Nowhere
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Even at Level 1, I notice that no ingredient is required to use Out of Nowhere on any Machine where it can be applied.  Furthermore, apart from the random products I receive each time, I receive 5 of the intended product.  For example, using Out of Nowhere on the Dutch Mill for Rye Flour, I received 5 Rye Flour even at Level 1, as well as the various other products and no Rye was used.  Using Out of Nowhere with the Buffalo Milk Cheese setting on the Cheese Master, I received 5 Buffalo Milk Cheese.  At that point in time, I only had 1 Buffalo Milk in Barn and there it remained intact.  So it is kind of a Super Gold Finger, but only for the Machines and products that accept it.

Out of Nowhere:
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Active Tech: Cost is 60 Farmium, giving 6 Tech Points

  Get various extra products from a Machine (In addition to original product)

Level 2: Get more and better extra products

To upgrade to Level 2:

8 Uses of Out of Nowhere Tech
100 Wheat Flour

Gluten:
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Passive Tech
  Have 10% chance to get Gluten Materials when using Out of Nowhere on a Dutch Mill

To unlock:

Reach Level 21
Expand your farm to 17 by 17
Produce 50 Wheat Flour

Reward: 500 Coins, 75 XP, 5 Energy Essence, 30

To upgrade to Level 2:

15 Gluten Material
10 Gluten

To upgrade to Level 3:

50 Gluten Material
30 Gluten
10 Macaroni and Cheese

Village Cuisine (Machine Variant)
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  You can cook the following in Stove House: Meat Analogue Recipe

  To unlock:

  Reach Level 25
  Cook 5 Dishes in Stove House
  Upgrade your Lab Storehouse to Level 3

Meat Analogue Recipe:
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Ingredients: 1 Gluten, 2 Mushrooms, 1 Soy Sauce, 6 Power
Maximum time: 50 seconds

To upgrade to Level 2:

10000 Coins
1 Grandpa's Pen
1 Grandpa's Ink
1 Grandpa's Notepad

At Level 2:

Cannoli Recipe
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This recipe has both Bronze and Blue Star variations.

Ingredients:

2 Cake Flour
2 Cinnamon
1 Whey

6 Power

Maximum time: 20 minutes

At Level 3,  Caesar Salad:

1 Toast
1 Turkey
1 Cheddar Cheese
1 Egg
2 Green Lettuce

Requires: 6 Power

Maximum time: 50 minutes

At Level 4, Grape Salad:

1 Grape
2 Apple
1 Grape Seed Oil
1 Green Lettuce

Requires: 6 Power

Maximum time: 4 Hours

Whey
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Passive Tech
Have 10% chance of getting Whey Materials for each product when using Out of Nowhere on a Cheese Master (including Fast Cheese Master!)

To unlock:

Reach Level 28
Expand your Farm to 19 x 19
Produce 60 Cheddar Cheese

Reward: 500 Coins, 75 XP

An example of products received using Level 3 Out of Nowhere on Cheese Master set to Buffalo Milk Cheese with Level 1 Whey:  1 Ketchup, 4 Cheddar Cheese, 3 Whey Material, 5 Buffalo Milk Cheese, 1 Rye Flour, 1 Peanut Sauce

To upgrade to Level 2:

15 Whey Material
10 Whey

Toast
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Passive Tech:
Have 10% Chance of getting Toast Materials for each product when using Out of Nowhere on a Baker

To unlock:

Reach Level 32
Expand your Farm to 20 x 20
Produce 70 Wheat Bread (I did not take a photo!!!)

Reward: 750 Coins, 100 XP

To upgrade to Level 2:

15 Toast Material
10 Toast

Grape Seed Oil
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To unlock:

Reach Level 35
Expand your farm to 22 x 22
Produce 80 Wine (Skip for 30 RC)

Reward: 750 Coins, 100 XP

To upgrade to Level 2:

15 Grape Seed Oil Material
10 Grape Seed Oil

Dark Brown Sugar Tech
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Passive Tech

To unlock:

Reach Level 38
Expand your Farm to 24 by 24
Produce 90 Sugar (0r pay 35 RC to skip task)

Reward: 1000 Coins, 125 XP

To upgrade to Level 2:

15 Dark Brown Sugar Material
10 Dark Brown Sugar

To upgrade to Level 3:



Beef Jerky
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Passive Tech

To unlock:

Reach Level 41
Expand your Farm 25 x 25
Produce 100 Beef Salami (Skip for 40 RC)

Reward: 1250 Coins, 150 XP

Dried Rose Petal
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Passive Tech

Reach Level 44
Expand your farm to 26 x 26
Produce 120 Red Rose Bouquets (Skip for 50 RC)

Reward: 1500 Coins, 175 XP


You can skip the Machine production in every case by opting to pay RC.

New Stove House Recipes
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Here is a list of all the new Stove House Recipes associated with the two new Lab Techs.

Fried Drumstick
Roast Lamb Rack with Potatoes
Roast Tenderloin
Stewed Duck with Beer
Barbecue Set Recipe
Turkey Egg Sandwich Recipe
Golden Souffle Recipe
Ostrich Egg Udon Recipe

Meat Analogue Recipe
Cannoli Recipe
Caesar Salad Recipe
Grape Salad Recipe
Brown Sugar Cake Recipe
Meat Analogue Sandwich Recipe
Travel Snack Recipe
Rose Tea Recipe

Community Updates
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In Community:

You can claim rewards on a timer, much like the Rewards given by Darryl's House now.


Note:  The four bars will be filled evidently if you have participated, however small your participation in all of your Community Challenges and Achievements during the past week.

You can donate RC to the Community to gain both Gems and Reputation Medals.  The maximum is 5 RC per week.


Town Office:

This is a new Building with a persona who deals with the new Techs.

Important:  Any Gems used to unlock Techs will be deducted from the total needed to raise your Community Level.  In other words, I set my own Community back significantly by using Community Gems to unlock the Techs so I could complete this guide.

Some of the Techs are better than others.  For example, the Explorer Tech actually increases the amount of Power that you will be able to harvest from the Island Volcano.  At Level 3 upgrade, you should receive an additional 3 Power each time you harvest from the Volcano.

The Fisherman Tech, on the other hand, is a little more flawed in my opinion.  It only slightly increases the chances of obtaining a rare bonus product from SOME of the items processed in the Seafood House.  I will compile a full list but as an example, you have no increased chance of receiving anything when you process Gulfweed.

Furthermore, the usefulness of any Tech may depend on the progress and levels of your own Community Members.  With maximum Dev Points, the Pilot Tech, it appears to me, is without use.  The Businessman Tech that increases the amount of Sea Resort Points from any Order is at present rather pointless if you have reached the Maximum Level 11 in the Sea Resort!  It may be more useful when they release new areas and increase the Maximum Level... so talk about it with your Members before you use all the Community Gems on these Techs!



It is in the Town Office that the new Community generated Techs can be unlocked by a Leader or Vice Leader as follows:

On the Seaside Farm, the Fisherman Passive Tech costs 6200 Community Gems to unlock.  At Level 1,  some of the 'rare' items in the Seafood House will have their drop rates increased by 2%.  Each upgrade costs 85 Reputation Medals.  At Level 2, the chance improves to 4%.  At Level 3, it becomes 6%.  When you access any item in the Seafood House, you should see a little green addition to the wheel percentage that indicates the Tech's effect.

On the Island Farm, the Explorer Passive Tech costs 9400 Community Gems to unlock.  At Level 1, it increases the Volcano's Power production by 1 Power.  Each upgrade to this tech costs 125 Reputation Medals and increases the Volcano's Power Production by 1.  Thus, if you have a Level 3 Community and upgrade the Tech to Level 3, you should receive 9 Power each time you harvest from this Volcano.

On the Island Farm, the Pilot Passive Tech costs 9400 Community Gems to unlock.  At Level 1, it gives double the amount of Dev Points from a Helicopter Order 1 time per day.

On the Island Farm, the Designer Passive Tech costs 9400 Community Gems to unlock.  At Level 1, you have a 5% chance of obtaining double items from the Hardware Store and Sawmill.  Each upgrade to this tech costs 125 Reputation Medals,  At Level 2, your chances increase to 10%.  At Level 3, to 15%.

At the Sea Resort, the Businessman Passive Tech costs 14000 Community Gems to unlock.  At Level 1, this increases the Amount of Resort Points you can earn from Resort Orders by 5%.  Each upgrade to the tech costs









Each upgrade of the Fisherman Tech costs 85 Medals.

Here are two screenshots showing products respectively that are and are not affected by the Tech.


The Tech is at Level 3.  As you can see, Gulfweed does not get any improvement in the rare bonus product, but Seaweed does.




Once the Tech is unlocked, the Community Member must pay Reputation Medals to upgrade Level of said tech.

Each upgrade of the Explorer Tech costs 125 Reputation Medals.  Our Community is at Level 3 at present, and the highest upgrade I could manage was Level 3 for any Tech.

This is a Sea Resort Tech and is the most costly.  The price to unlock it is 14000 Community Medals.

(I did not unlock this one.)


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