Below, I have copied a very comprehensive and detailed article by our valued member, June Korrik, but I thought I would preface it with some basic comments of my own.
The Flea Market and the E-Mart are new options in Family Farm Seaside. Increasingly, the game is introducing options that force us to interact almost constantly with other farmers as well as the game itself. The Stove House for example has recipes that are all on timers. You have to be present or set a timer. Similarly, the Boats at the Wharf on the Island that come to you have a limited sojourn at your wharf. You either have to have the goods they need on hand in your Island Barn or transport them from the mainland in time to meet their deadline before they depart.
Why do you need to participate in any of these options? Well, they have been adding them to the time-restricted Quest tasks. For example, in the last Collections Mission, the actual Reward was a Stove House recipe and making such a dish was part of the 2nd round of the current Cooking Stand Contest. So if you wish to reap the rewards of these Missions and Contests, you have to be involved with the new options. The Island and its machines and Botanic Garden likewise are being included more and more in the time-restricted Quests... although there is no requirement to participate if you wish to play Seaside, your rewards are limited by the options you are willing to explore.
Moving on now to the actual Flea Market and E-Mart. I was not that excited by them initially but I have come to see that the E-Mart in particular is a boon to the lazy player like myself. It is a way to buy Island goods and have them go immediately into your mainland barn where they can be used to complete your Daily Orders as needed without being forced to use a zeppelin to transport your own island goods to the mainland first. That, for Rosewood Farm, is a delightful boon. Although Harvest Moon FDC has eight zeppelins, mainly because I completed all new options for the Island as quickly as possible when they first were released in order to write my Island Guide for the game, Rosewood lags far behind. I have only four zeppelins on Rosewood and frankly am not that concerned about adding more to my flotilla. That means that Rosewood often does not have the island goods required by Daily Orders on the Order Board... until now, when I have discovered that buying 20 Linen from the E-Mart places 20 Linen on my original Seaside Farm. That is 20 more Linen than I ever transported....
The E-Mart is accessed through the E-Mart board found in the Buildings section of your Market for 1000 Coins. It can be placed either in the Building Plot area or on your farm itself.
The Flea Market is a little different, being the place where you can advertise and sell YOUR Goods as well as purchase goods from your own Buddies and Neighbours. You can find it in the Buildings section of your Market for 1000 Coins and place it either in the Building Plot area or on your own farm.
Initially, you will have a total of four slots where you can sell your goods... of these, only one slot can be occupied by goods that are derived from an RC item, whether it be an RC Tree or Collectable. You set the price as a percentage of the game value of rhe item, whether it be 50% less than the game value of the item or more.
The following is a contribution from June Korrik, an administrator and valued member of our Family Farm Seaside Freyashawk Group.
The Flea Market and the E-Mart are new options in Family Farm Seaside. Increasingly, the game is introducing options that force us to interact almost constantly with other farmers as well as the game itself. The Stove House for example has recipes that are all on timers. You have to be present or set a timer. Similarly, the Boats at the Wharf on the Island that come to you have a limited sojourn at your wharf. You either have to have the goods they need on hand in your Island Barn or transport them from the mainland in time to meet their deadline before they depart.
Why do you need to participate in any of these options? Well, they have been adding them to the time-restricted Quest tasks. For example, in the last Collections Mission, the actual Reward was a Stove House recipe and making such a dish was part of the 2nd round of the current Cooking Stand Contest. So if you wish to reap the rewards of these Missions and Contests, you have to be involved with the new options. The Island and its machines and Botanic Garden likewise are being included more and more in the time-restricted Quests... although there is no requirement to participate if you wish to play Seaside, your rewards are limited by the options you are willing to explore.
Moving on now to the actual Flea Market and E-Mart. I was not that excited by them initially but I have come to see that the E-Mart in particular is a boon to the lazy player like myself. It is a way to buy Island goods and have them go immediately into your mainland barn where they can be used to complete your Daily Orders as needed without being forced to use a zeppelin to transport your own island goods to the mainland first. That, for Rosewood Farm, is a delightful boon. Although Harvest Moon FDC has eight zeppelins, mainly because I completed all new options for the Island as quickly as possible when they first were released in order to write my Island Guide for the game, Rosewood lags far behind. I have only four zeppelins on Rosewood and frankly am not that concerned about adding more to my flotilla. That means that Rosewood often does not have the island goods required by Daily Orders on the Order Board... until now, when I have discovered that buying 20 Linen from the E-Mart places 20 Linen on my original Seaside Farm. That is 20 more Linen than I ever transported....
The E-Mart is accessed through the E-Mart board found in the Buildings section of your Market for 1000 Coins. It can be placed either in the Building Plot area or on your farm itself.
The Flea Market is a little different, being the place where you can advertise and sell YOUR Goods as well as purchase goods from your own Buddies and Neighbours. You can find it in the Buildings section of your Market for 1000 Coins and place it either in the Building Plot area or on your own farm.
Initially, you will have a total of four slots where you can sell your goods... of these, only one slot can be occupied by goods that are derived from an RC item, whether it be an RC Tree or Collectable. You set the price as a percentage of the game value of rhe item, whether it be 50% less than the game value of the item or more.
The following is a contribution from June Korrik, an administrator and valued member of our Family Farm Seaside Freyashawk Group.
There are two new buildings available, the Flea Market and the E-Mart. Both can be placed in the extensions area of the main farm.
Flea Market: In the top BARN tab there are four boxes for you to place goods in to sell to other farmers. Tap on the boxes and select items from your barn to sell.
For non-RC based products, you can sell up to 30 crops, 5 kitchen products, 10 fish, or 20 of all other categories in a single box, and set the price from half off to half again the normal coin price. Kitchen products can be sold for up to twice the normal coin price.
For RC-based items - that is, anything that comes from an RC tree, animal, collectible or machine - you can sell up to 10 of each item in a single box, and ask up to 4 times the normal coin price. An RC item may be placed in a box every hour. There is a clock at the top of your store with a countdown showing the time left until you can put another RC-based item in your Market. RC-based kitchen products are exempted from this time limit but cannot be marked up beyond twice normal price, like any other kitchen product.
The goal is to fill up the gauge at the top left corner of the Market. To do this the first time, you need a number of DIFFERENT farmers to buy products from your Market. You can ONLY fill this gauge once per day. If you do not meet your goal for the day your sales counter will reset to zero. Once you complete this goal you can claim a reward bag, which can include blue mystrons and power.
The arrows at the right and left of your Market allow you to visit and buy from your neighbors' Markets. Tick the ‘Has goods only’ box to avoid going through many empty stands. You can also see a neighbor’s sales gauge, and whether they have met their goal today. Buying more than one item from the same farmer will NOT help them reach that goal.
In the lower TOKEN tab you can see what is in you own share box (whatever you have spun for and shared on your lucky wheel). Tap on each item to get the sales price and a button allowing you to remove the item. You can easily look through your buddies’ share boxes this way. Un-tick the ‘Has goods only’ box in the Barn tab to make sure you can see them all. You can also peruse ALL your neighbors' share boxes.
To expand your Flea Market to 5 boxes: reach level 13, pay 1000 coins, get 3 packages (from filling up the gauge at top-left). To expand your Flea Market to 6 boxes: reach level 19, pay 5000 coins, get 8 (additional) packages. To expand your Flea Market to 7 boxes: reach level 24, pay 12,000 coins, get 11 (additional) packages.
E-Mart: This allows global access to the Flea Markets of other farmers. You can also visit any of the farms and see what else they have for sale or ask them to be your neighbor. This is possible even if you have over 300 neighbors already.
You can refresh the E-Mart once a day for free, then for 200 coins, 30 OP, 100 OP, 200 OP and 1 RC. There may be refreshes beyond this. Be aware that even with a newly refreshed board the item you select may have already been sold. However, if you 'Visit' the farm there may be other items available for sale.
Other new features: The new picture tutorials/stories are accessible in the top tab of the renovated lighthouse, and the old-style help is in the bottom question mark tab. It is also the new home of the Time Machine missions, which have been expanded to include many prior missions, though they are not available yet. You can claim NEW collection prizes there as well.
The Circus Monkey and the Magic Bunny have been consolidated. The resulting creature currently holds only a calendar and the ability to schedule your monkey boosts.
The warehouse now has a 'Gadgets' tab for all items that can fit onto bases. How many of each item can go in this tab is specified next to the item's picture.
Note from Eugenia: The only way to obtain rewards from sales is if the sales are to DIFFERENT farmers. Please only purchase one item at any given time from a Neighbour and then return later if you need another. I personally do not like all these new options that attempt to force farmers to be logged into the game 24/7... but that appears to be the new Zynga-clone trend.
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