Seaside Strategy Guide



General Introduction

This is a little preliminary strategy guide for the fairly new mobile game called 'Family Farm Seaside'.  It is the mobile version of the original 'Family Farm' that is available for free play on Facebook.  Like the original game, Family Farm Seaside is free, although players may be tempted to invest real money in the game in order to progress more quickly or to purchase items that are not available unless one is willing to pay 'premium' cash for them.

The Introduction section of this Guide deals with various aspects of the game in a general fashion.  The sections that follow deal with many of the same aspects but in more specific detail.  You therefore may find some duplicated information in the specific sections that deal with Seaside gameplay options and strategies.

I will deal with strategy, profit margins and return of investments (ROI) here.  Although Item Values will be included insofar as they are relevant, there are actual Pages for this Guide that are devoted to specific elements, including simple lists of Item Values and a list of Quests/Missions.

My earliest love in gaming, apart from a game called 'Claw' that was centred on the adventures of a handsome swashbuckling Pirate Cat Captain from the 17th century, was Harvest Moon.  Harvest Moon is a series of games that fall into the category of 'farming simulation' games, although they are much, much more.  Harvest Moon is another reality where the player can become a successful farmer and a beloved member of his/her community while experiencing the wonder and joy of courtship, marriage and sometimes childbearing.

I have written hundreds of guides for Harvest Moon games.  I always felt that they would be a wonderful educational resource for children because, although one can simply grow the Crops one likes best, considerations of the cost of the Crop, the length of time it takes to mature and the recipes in which it can be used are important.  Family Farm and Family Farm Seaside, therefore, remind me of Harvest Moon in that the player either can grow Crops simply on impulse or really take the time and energy to compute the profit earned by each and the pros and cons of giving the Crop either to an Animal as feed or to a machine to create goods.

One of the first challenges is that of earning sufficient coins to be able to replant crops after harvest.  Both Family Farm and Family Farm Seaside are based on the concept of an industrial revolution and machinery that allows basic crops and animal products to be transformed into 'finished' goods or more sophisticated food items.  Some machines can be purchased with Coins.  Others require premium cash.

Often, goods or products made by machine will be more valuable than the raw ingredients used to create them.  Few machines use a single ingredient but even the combined value of multiple items used to make products will be less than the value of the actual product.

For example:

The Juice Machine can be used to create a number of different fruit juices.  Among these are Apple Juice which sells for 11 Coins.  A raw Apple sells for 7 Coins.  When you consider that the act of creating a product in a machine gives the XP or Experience Points necessary to advance to the next level, it usually is wise to use items to create products whenever possible.

An example of a product that requires more than one ingredient is Perfume.   A Perfume Machine will arrive on your Ranch in finished form.  In other words, you will not be required to ask neighbours for materials to build it.  It costs 500 Coins and will create a bottle of Perfume in 45 seconds.   The first Flower to be unlocked is Lavender.  Perfume is a little tricky, however, as Provence Honey is the second ingredient in ANY Perfume recipe.  Provence Honey is made from Lavender but you must purchase a Provence Beehive for 25 RC.  It takes only 20 seconds for the Bee to create Provence Honey but, should you harvest the Lavender before it is pollinated, no Honey will be made.  Lavender whether unpollinated or pollinated is the other ingredient in Lavender Perfume.  In a sense, therefore, you are able to use the same Crop twice.

Provence Honey, like ordinary Honey made from Clover is of negligible value by itself.  It sells for 6 Coins.  A bottle of Lavender Perfume, however, sells for 76 Coins.

A list of Item Values is of great importance in almost any Farming Simulation Game.  Remember always that it is not merely the cost of the Seed/Plant/Animal that is significant but the time required for the Crop to mature or for the Tree or Animal to produce a product.  The ability of the player to access the game and spend time on it is of significance as well.  A Player who can access the game only once or twice per day may have more success with the slow-growing Crops than a Player who is willing and able to access the game many times throughout the day.

Another consideration is the reality of day and night and the need for many Players to sleep.  I usually plant fast-growing Crops in the morning and replant them throughout the day if possible.   When night approaches, I plant the Crops that take 10 or more hours to mature.

Making money as a Farmer/Rancher is a slow business at first but one can gain enormously both financially and with respect to XP by completing each of the Quests as they appear on the screen.

Refreshments Mandatory!

Many players have had trouble with Requests to Neighbours.  Although one should be able to request Gifts or special Items from Neighbours EVERY day, often the prompt will declare that you have requested Gifts from all Neighbours even after the passage of 24 Hours.  There is a solution for this, however.  On a laptop or computer, one would clear the cache and then refresh the page.  On the IPad, one may need to 'Power Off' the device completely.  That is the only way I can force the game to recognise the fact that an entire day has passed and that I am eligible to make Requests again from all Neighbours.

For some devices, there is a way to shut down the Application completely without powering off the device, but that will depend on the actual device one has as well as its age, as newer versions may have more options.

The way to know for certain that the game has been refreshed is by the splash screen you encounter when you load Seaside.  If you see the little Bee dropping Honey into a Jar, followed by a seagull in flight towards the land below, the game has refreshed properly.


The Value of Experience

As previously discussed, Experience Points or XP is one of the most important aspects of any Farming Simulation game.  In Seaside, XP is  represented by a purple Star and a bar on the far left of the top of your screen.

XP or the total number of Experience Points that a Farmer has earned is given as a number inside the gold bar.   Experience Points and Experience Level are two different totals, however.  A Farmer's actual Experience Level is indicated by a purple Star with a number inside it displayed to the left of the XP Bar.  Each Level requires more Experience Points incrementally but the accomplishment of achieving a new Level always gives the same Reward which is 150 Coins and 1 RC (unit of Premium Cash).


When you visit a Neighbour, you can collect +10 Coins and +5 XP simply for the visit.  If you are fortunate enough to find Crops that are not yet mature and have not been fertilised by any other visitor, you can fertilise a total of 5 Crops on any Neighbour's Farm.  Each time you fertilise an immature Crop, you will gain +5 Coins and  +1 XP.   This makes a daily ritual of visiting all Neighbours far more than an act of kindness and friendship.  You do need to 'Collect' the visit reward at the bottom of your screen.    By tapping 'Next', you automatically will be taken to the next Neighbour's Farm.

Note that, should no immature Crops be available for fertilisation, you can return to that Neighbour's Farm later.  When you access your Neighbour List, you will see a sack of Fertiliser in the corner of the icons representing the Neighbours whose Farms you have not fertilised that day.

There is another action that can be performed when you visit a Neighbour's Farm but this is something that can be done only once.   The Name of the Farm will be displayed in the centre of the top of the screen.  Next to that is a yellow 'smiley face' icon.  Tap on the icon to 'Like' the Farm.  This will change the expression on the icon's face.

Purchasing Items in the Marketplace gives XP as well.  Each Crop Seed is worth +1 XP when placed on a tilled Plot.  Other Items have XP value as well, though.  For example, when one purchases a Turkey for 6500 Coins,  one gains 325 XP.


Experience points are the reward for any action undertaken on your Ranch and it is XP that allows the Player to unlock new Items.   Another benefit of transforming raw ingredients into finished products, apart from the financial profit, is the acquisition of XP.  You gain 1 Point of XP when you plsny a Crop and you can gain 1 Point of XP from the SAME item when you place it in a Machine.  Thus, for example, planting Lavender gives you 1 XP.  When you place the Lavender in the Perfume Maker, you receive 1 XP.  When you place the Provence Honey made from the same Lavender in the Perfume Maker as the second ingredient, you will receive 1 XP as well.

Feeding any Animal will give you 1 XP.  Harvesting a Crop or product from any Animal gives no XP.      Trees are the same in this respect although they are planted only once.  You receive no XP from any harvest from a Tree, but placing the Fruit/Product from that Tree in any Maker will give you 1 XP.  Furthermore, you do receive XP when you plant a Tree initially.  Planting a Cherry Tree, for example, gives 6 XP.

Tilling the soil by creating a new Plot costs 15 Coins, but it gives 1 XP to the Farmer.  A Farmer who is more in need of XP than Coins therefore can create a series of new Plots for the XP value, then sell (delete) them all.  There is no value, however, to a tilled Plot and it will be sold for 0 Coins.

Love thy Neighbour

There are a number of actions that can be undertaken on behalf of a Farmer's Neighbours.  Most of these can be performed on a daily basis.  The two fundamental actions from which all others stem are: Visiting Neighbours and Sending Gifts to Neighbours.

You should be able to obtain Rewrds at least once each day by visiting every Neighbour on your List.  When you access the Neighbours Menu, represented by an icon of two clasped hands in the lower right corner of your screen, you will find icons that represent all your current Neighbours.   At the very top left of this menu is an icon with a hand knocking upon a door and a prompt to 'Add'.  This, when tapped, leads to a Menu that allows a Farmer to add new Neighbours either by using that individual's Farm ID or through Facebook or Email address.

The icons that represent each current Neighbour display the Cover photo or art for that Neighbour, the name of the Farm or Neighbour's Gaming Name, a purple Star with a number inside it that represents the Neighbour's Experience Level and, if no actions have been performed for a day, a little icon of a Fertiliser Bag in the top left corner.  At the very bottom of each icon is a Prompt to 'Visit'.  Tap on that to visit the Neighbour's Farm.

The first action to perform upon visiting a new Neighbour's Farm is to 'Like' that Farm by tapping the little yellow 'Smiley Face' icon at the centre of the top of the screen.  This is important for a specific Farm Achievement as well as being a requirement in one of the Quests.  This is the only action, moreover, that can be performed only once.

The next action is to 'Collect' your Reward for your Visit by clicking the 'Collect' prompt at the centre of the bottom of the screen.  You will receive +5 Coins and +10 XP by doing this.  Note that the Reward is given simply for the act of making the Visit.

For each Crop fertilised, you will earn 5 Coins and 1 XP.  The Coin Reward may be of negligible value unless you are a new Farmer at the start of the game, but the XP increase can be significant, especially when one has 40 or 50 Neighbours.  It therefore is worth the effort to visit on a daily basis if possible.

There are additional Rewards that can be obtained by fertilisation of a Neighbour's Crops.  If you have not performed this task within the past 24 hours, you will see five red hearts on the lower right border of the screen.  These represent the task of fertilisation.  Each unripe Crop you tap can be fertiised, provided you have not fertilised a total of five Crops yet and provided always that no other Farmer has fertilised the same Crop.

In many cases, you probably will discover either that the Farm has NO unripe Crops, that ALL unripe Crops have been fertilised by another Farmer or that the Field is empty.  You still will have been able to collect the Visit Reward but you will lose the chance to earn more Coins and XP through fertilisation.

The benefit for fertilisation to the Neighbour is that Crops will mature faster.  You will be able to see the results rather dramatically if the Crop is nearing maturity when you perform the action as the Crop will become ripe before your very eyes.

Fertilisation by another Farmer often is displayed as a shining dot on the Crop square.  Sometimes this shining dot does not appear, however, and the only way to discover whether or not the square has been fertilised is to tap on it. When you tap on any square that has been fertilised, you will see the name of the Farm or Farmer that performed the action.  

This, however, does not preclude you from making another visit later to see if new Crops have been planted.  I often visit my Neighbours more than once in a single day to look for Crops to fertilise.

Considerations of Space


Lack of sufficient space always is an issue in Farming Simulation games and Family Farm Seaside is no exception.  A Player unlocks new expansions at specific Levels and can 'buy' or 'earn' them by completing three specific requirements, one of which is a Coin total.  In most cases, one must make a specific number of Items in a Machine and sometimes sell them as one of the Expansion requirements. You can buy your way out of any requirement by paying a sum of premium Cash.

A cautionary note here:  Although in most cases, you can reach the total number of Items needed to complete a Quest even if you sell those items before you reach the necessary total, there are circumstances where the count will be reset to zero is you sell the goods before you reach the goal.  If you need coins but are afraid of losing your progress in the quest, it is a good idea  to sell 1 product to see if the total is reset afterwards.  If not, you can sell as many of the products as you wish and they will continue to count towards the required total.

Note that the same Crop can have more than one use.  Most of the Grains serve as Feed for specific Animals and can be ground into Flour of various types in a Mill.  One then must make a decision as to whether to use the Crop to make a product or to feed an Animal.

For example, Wheat can be fed to the Sheep to produce Wool.  As Wheat Flour, it is one of the three ingredients in any Cake produced by the Cake Machine.   How does one decide whether to feed the Sheep or to bake a Cake?  The time needed to produce products as well as the Cost of the Items and value of the Products will be included in this Guide.

Every Farmer has a different method of playing any game, even if there are Quests and specific Goals that can be achieved.  In Family Farm, there are Quests as well as requirements for Ranch Expansions but a Farmer can ignore these and simply play for fun.  It is in the player's benefit, however, to complete Quests as XP and sometimes OP (the energy needed for automation) are earned thereby.


Unfortunately I only decided to write a Guide after I had completed a number of Quests.  I would appreciate the help of any player who is interested in filling in the blanks here.  The Quests and Missions have been allocated a Page of their own.  Pages appear as Tabs above this Guide.

There are two separate sequences of Quests/Missions in Seaside.  Quests often are tutorials that serve to introduce Farmers to Crops, Machines, Animals and other aspects of the game.   When you complete any Quest, the next Quest in the sequence will be unlocked and will appear on the left side of the screen.  You can hide or display Quest icons by clicking on the exclamation point in the top left corner of the screen.

You will notice that you have the option to buy your way out of each of the Requirements in any given Quest for a specific amount of premium Cash or RC.  Here it is useful to note that if one is willing to spend Premium Cash to complete Quests, there are better ways of doing it.  For example, you can purchase Organice Fertiliser or Super Fertiliser in order to speed the growth process of required Crops.

For example, in the Beef it Up IV Quest, you must Harvest 12 Tomatoes.  Tomatoes are a slow-growing Crop that take  Hours to mature.  Instead of spending 6 RC to skip the step, you could spend 3 RC for 25 portions of Super Fertiliser.  A single application of Super Fertiliser will bring a Crop that has been planted a moment earlier to full growth.  If you use 12 applications of Super Fertiliser to complete the first step of the Quest, you still will have 13 more applications for use later.

For 1 RC, you could purchase 25 applications of Organic Fertiliser.  It requires 4 applications of Organic Fertiliser to bring a Crop that was planted a moment earlier to maturity.  Organic Fertiliser is best used to bring a Crop that is almost mature to full maturity in order to complete a requirement or to clear the field for another Crop.

In the same way that Fertiliser speeds the growth of Crops, Watering Cans speed the growth of Fruit on Trees.  For 6 RC, you can purchase a Super Watering Can containing 25 applications of Water.  2 RC purchases a Watering Can with 25 applications of Water.  The Super Watering Can will bring Fruit on a Tree that has been harvested a moment earlier to full maturity.  Like Organic Fertiliser, the regular Watering Can would require 4 applications in the same situation.

Cherry Trees take 12 hours to mature.  If the Tree has been harvested recently, the Player probably should use Super Watering Can for a single application.  If, however, the Tree needs 8 hours more to mature, three applications of the regular Watering Can rather than the full four applications will ripen the fruit fully.

In practical terms, therefore, instead of spending 6 RC to skip the first step of the Quest and 4 RC to skip the third for a total cost of 10 RC, you can spend 9 RC for a Super Watering Can and Super Fertiliser, use both and still have sufficient applications for another Quest.

Cheddar Cheese is produced in a Cheese Maker from Cow Milk.  Cows are fed Clover, a Crop that grows in half an hour.  You therefore probably should plant the Clover and simply wait for it to mature naturally in order to complete the second part of the Quest in this example.

As stated above, there are two separate Quest sequences which are given in the Quests and Missions page on this site.  You will find links to all Pages represented by 'Tabs' above any Post or Page.

The Tortoise and the Hare

There are slow-growing Crops and fast-growing Crops.  Deciding when to plant each is a strategy consideration.  Every Crop is equal in terms of the XP or Experience Points it will give the Farmer.  Each Crop when planted gives 1 XP.  When any harvested Crop is fed to an Animal or fed into a Machine, it gives another Experience Point, or 1 more XP.   XP is as important as money, as it allows the Player to advance to higher Levels where new Items are unlocked.  Each time a Player reaches another Level, he/she will receive 150 Coins and 1 RC (premium cash).  Although Crop Seeds and most Trees, Animals and Machines can be purchased with Coins, there are items that can be obtained only with Premium Cash or RC.

Loyalty Rewards

Loyalty is rewarded in Family Farm and FF Seaside.  When a Player logs in daily, he/she will obtain a special Reward.  That reward tends to become more valuable as the number of days a player has logged in without any gap increases.  Miss one day, however and the count resets to zero.  Premium Cash (RC) and Operation Points (OP) are  log-in rewards, although Coins are the most common reward is in the form of Coins.

It appears that one earns RC or OP every five days, provided there is no gap that exceeds 24 hours in playing the game.  The amount of RC will increase a little each time until it reaches its maximum.   On Day 15, the Reward was 2 RC.   On Day 21 through Day 24, the Reward was in the form of Coins, increasing from 100 Coins on Day 21 to to 250 Coins on Day 24.  On Day 25, however, the Reward was 3 RC.  The next day, the Reward once again was 100 Coins and each day after that, it increased by 50 Coins until it reached 250 Coins once more.  After that, a Reward of 100 OP.  It is possible, therefore that the Rewards of RC and OP alternate week by week, every five days after the sequence of Coin Rewards.

The Industrial Revolution

Family Farm and Family Farm Seaside are interesting in the automation option.  Machines are very much a part of the game, and one can operate them manually by feeding the materials to the machine one by one.  If one has OP (Operation Points), one can set the Machine to operate automatically as long as the OP is not exhausted.  Automation can be particularly useful when a specific total of a product is required to satisfy a Quest task.

'I' can be a Negative

I have discovered that the greatest enemies to success in Family Farm and Seaside are Impatience and Inflexibility.   Where slow-growing Crops are concerned, there always is a temptation to use a Farm Aid to speed the growth process, especially if the Crop is needed for a Quest task or if one is attempting to reach a specific XP total in order to attain the next Level.  Farm Aids such as Rain, Watering Cans and Fertiliser are used to speed growth but most of these can be purchased only with RC (premium cash).  For ordinary Quests, there is no time limit, so the desire to move forward more quickly probably should be resisted if possible.  Even where time-restricted Quests are concerned, such as the Easter Quests, the game gives more than sufficient time to complete ALL tasks.  Impatience rather than Necessity fuels the purchase of Farm Aids to speed the process of completion of these Quests.

I have discovered that Inflexibility is another defect in my gaming personality.  For example, the Love Cake is a favourite of mine both in Seaside and in the original Family Farm.  It has the highest value of any of the Cakes that can be made in the Cake Machine at 456 Coins.  Furthermore, it is the only Cake that uses a Crop as opposed to a Tree product as an ingredient.

Even if one grows an entire row of Love Fruits, however, the number one will have after harvest is finite.  Love Fruit is a slow-growing Crop, taking 20 Hours to mature.  Some of the Trees used in other Cakes are slow=growing as well, but at most take 12 hours to mature.  Only one Fruit/Product can be harvested from a Tree at any given time, but if one has all the Trees used in Cakes, one can vary the menu to produce Tiramisu, Banana Cake, Black Forest Cake, Almond Cake, Lemon Cake and Coconut Cake while waiting for the next harvest of Love Fruits.  The other two ingredients in any Cake are Wheat Flour and Eggs.  The Corn that Chickens eat to produce Eggs takes only 4 Hours to mature.  Wheat takes 8 Hours to mature, but still grows much faster than Love Fruit.  One therefore is likely to be able to replenish the stock of Wheat Flour and Eggs faster than the stock of Love Fruit in the Barn.

One needn't make Cakes constantly either.  Wheat Flour is used to bake Wheat Bread.  Wheat in its raw form can be fed to a Sheep to produce Wool.  Perhaps some products are more valuable than others, but time is valuable as well.  Instead of hoarding goods in the Barn, one may wish to use them while replanting or otherwise replenishing stock.


Lending Speed to Crops and Animals

There are a number of 'Farm Aids' that will speed the growth of Crops and Trees.  Rain, costing 8 RC will reduce the growth time of every Crop and Tree on your Farm by 25%.  A Thunderstorm costing 15 RC reduces the growth of every Crop and Tree by 50%.  The Rainbow Rain, most powerful of the three costs 30 RC and grows every Crop and Tree on your Farm instantly.

Lesser Farm Aids include Fertilisers for Crops and Watering Cans for Trees.  Organic Fertiliser can be purchased in different quantities.  The cost per portion diminishes if one purchases in bulk.  For 25 bags of Organic Fertiliser, one pays 1 RC but for 200 bags, one pays 7 RC.  Organic Fertiliser reduces the growth time of ONE Crop by 25%.  You can use four bags on a single Crop to grow that Crop instantly.

Super Fertiliser will grow any Crop instantly.  6 bags of Super Fertiliser cost 1 RC while 25 bags cost 3 RC.  If you are willing to pay to speed the growth of your Crops, there is a time and place both for the Organic Fertiliser and the Super Fertiliser.  If a Crop is almost mature, for example, it would be wasteful to use Super Fertiliser when a portion of Organic Fertiliser would have the same effect.

For Trees, Watering Cans are the equivalent of Fertiliser.   An ordinary Watering Can reduces the growth time of fruit/product on a Tree by 25%.  A Super Watering Can will grow any Fruit/Product on a Tree instantly.  One can purchase 25 ordinary Watering Cans for 2 RC and 25 Super Watering Cans for 6 RC.

One can purchase Watering Cans and Fertilisers in larger quantities as well.  A thousand Organic Fertilisers will cost 25 RC.  1000 Super Fertiliser will cost 75 RC.  A thousand ordinary Watering Cans will cost 50 RC while 1000 Super Watering Cans will cost 150 RC.

Another Farm Aid is the irrigation system in the form of a Well and Sprinklers.  A Water Well costs 10000 Coins and will be in unfinished form when purchased.  Sprinklers can be requested as Free Gifts or purchased for 1 RC each.  15 Sprinklers can be used in conjunction with the original Water Well.  Each Sprinkler must be placed on a square of tilled soil.    It then will reduce the growth time for any Crop planted on that square by 15%.  The Water Well is discussed in more detail in a section below.

There are Greenhouses and Tree Greenhouses as well.  A Greenhouse can be placed over tilled squares to reduce the growth time of all Crops grown within its borders by 25%.  Likewise, a Tree Greenhouse can be placed over Trees to reduce the growth time of the Trees within its confines by 25%.

For Animals and Machines, there is a way to speed the production by means of OP.  If you drag your finger across an Animal or Machine while it is in the process of producing a Product, you will see a gauge that gives the number of minutes and/or seconds that remain.  Tap on it to produce an instant result.  This only works if you have OP.  OP is not as easy to obtain in Seaside as it is in the regular Family Farm.

Another way by which to speed an Animal's production rate is by adding more Animals to any habitat or pen.  Some Animals, including the various Cows, the Buffalo and the Turkey operate solo.  There is no way to add another Animal to the equation.  One can purchase ANOTHER Animal but its production will remain separate.

There are Animals who are purchased in pens or habitats, such as the Chicken, the Pig and the various aquatic fowls.  Once you have purchased the initial Animal in its coop, pen or pond, you can add additional Animals to the enclosure.  The addition of more Animals will not add to the production total but it will speed it.   With three Chickens in a Coop, for example, the production of an Egg takes only 45 seconds.

The Water Well

As previously stated, another method of speeding Crop growth is a Water Well.  You can purchase a Water Well in the Marketplace for 10,000 Coins, but then will be required to complete the building, using both RC and materials requested from Neighbours.  The materials you can request as gifts or purchase for 1 RC each are Stones and Wood Beams.  I believe that, for the first level of Water Well, 10 of each are required.

Once the Water Well is completed, you will need Sprinklers.  These can be obtained through requests to Neighbours or purchased for 1 RC each.  I believe that a total of 15 Sprinklers can be set in place on your Farm with the first level of Water Well.  To do so, simply tap the tilled plot where you wish to place a Sprinkler.

Once placed, a Sprinkler will reduce the growth time of any Crop planted in that square by 15%.  It is not a terribly significant percentage, but it helps, especially with the slow-growing Crops.

I am a great fan of the Water Well.  I believe that it is far more practical than the Greenhouse, as the actual Well takes little space and the Sprinklers are set on the Plots themselves.  Sprinklers can be placed on Plots in a Greenhouse as well but there is a little problem with the time required to bring them to maturity when one uses any Farm Aid.  An application of Super Fertiliser will NOT bring a Crop in a Greenhouse where a Sprinkler has been set to full maturity!  It is best, therefore not to waste Super Fertiliser on any Crop with a Sprinkler that is located in the Greenhouse.

Only 20 Plots can be placed in any Greenhouse but the number of Sprinklers one can place is almost infinite, provided always that the Player is willing to Level Up the capacity of the Water Well.  Do not underestimate the effect of Sprinklers.  By reducing any Crop's Growth Time by 25%, the Player is able to grow MORE Crops in a Day.  This can be extremely useful where Quests and Missions are concerned.

For example, if a Crop ordinarily takes 20 Hours to mature, the addition of a Sprinkler will reduce Growth Time to 15 Hours.   A Crop like Clover that takes half an hour to mature will be ready for harvest almost instantly.  What this means in effect is that one can produce far more Milk and Honey.
Corn that ordinarily takes 4 Hours to mature will be ready for harvest in 3 Hours.  In pracitcal terms, that means the Farmer can produce more Eggs.

The second Level of Water Well requires only Materials from Neighbours to complete.  As before, you will need Stones and Wood Beams.

With completion of the second Level of Water Well, you can place a total of 40 Sprinklers on your Farm.

It is the third Level of Water Well that once more will require RC to complete.  You will need 1 Drill Gear, an item that costs 15 RC and cannot be obtained as a free Gift from any Neighbour.  With the Drill Gear, you still will need 15 more Stones and 15 more Wood Beams if you wish to complete the third Level of the Water Well.

With completion of the third Level of the Water Well, you can place a total of 70 Sprinklers on your Farm.  Again, Sprinklers can be requested as free Gifts from Neighbours.

To upgrade the Water Well again, you must pay another 15 RC for another Drill Gear, then collect 18 Stones and 18 Wood Beams.   This will increase the number of Sprinklers you can place to 120.

It may be possible for a Farmer to purchase a second Water Well instead of performing the upgrade of the first Water Well to the third Level.  In my game, the Water Well is available in the Marketplace for 10000 Coins even though an existing Water Well remains on my Farm.

The Greenhouse and Tree Greenhouse

There are buildings that can reduce the amount of time that it takes for any Crop or Tree to mature.  The Greenhouse when completed reduces the time of growth for any Crop by 25%.  Likewise, the Tree Greenhouse when completed, reduces the amount of time it takes for any Tree to produce a Fruit/Product by 25%.

The Greenhouse costs 15000 Coins to purchase.  It will be in unfinished condition when purchased.  Thus, it appears that one must build it on empty space, rather than being able to set it on top of existing tilled squares.  Furthermore, you need to make certain there is space for all four walls, making it slightly larger in total size than the actual squares it will encompass.

Furthermore, a Farmer needs to know in advance that, unless he/she is willing to spend a minimum of 20 RC for materials, there will be no way to complete the Greenhouse.  You must purchase 4 Ventillation Windows for 5 RC each, quite apart from the other two Materials that can be requested as Free Gifts from Neighbours.  The other two Materials are Glass Panes and Pipe Stacks.  You will need 15 of each to complete the Greenhouse.

Specifically, the cost and materials are:

Unfinished Greenhouse: 15000 Coins
4 Ventillation Windows at 5 RC each, for a total of 20 RC
15 Glass Panes
15 Pipe Stacks

If you wish to pay for all materials, you can purchase them for a total of 50 RC.

Note that you can begin to collect materials even before you buy the framework of the Greenhouse for 15,000 Coins.  Both the Glass Pen and the Pipe Stack appear in the Free Gifts Menu where you have the option either to 'Send' or to 'Ask'.

The Free Gifts Menu

The Items that are included in the Free Gifts Menu, in the order in which they are displayed are:

Wheat Flour
Honey
Milk
Marble
Chicken
Gear
Screw
Apple Tree
Cheddar Cheese
Wine
Wood
Tile
Glass Pane
Pipe Stack
Shingle Tile
Brick
Cake Mould
Mixing Knives
Orange Tree
Sprinkler
Wood Beam
Stone
Blueberry
Tree Greenhouse Pipe Stack
Glass
Distilled Water
Earring Hooks
Red Rose
White Rose Bouquet

It is possible that more Items will appear at higher levels but I doubt it.  The newest items are the Beauty Shop Recipe Materials in the form of the Glass, Distilled Water and Earring Hooks.

If one were to list the items according to type, they would be:

Raw Ingredients and Products:

Wheat Flour
Honey
Milk
Cheddar Cheese
Wine
Blueberry
Red Rose
White Rose Bouquet

Trees and Animals

Chicken
Apple Tree
Orange Tree

Building Materials

Marble

Gear (Juice Machine)
Screw (Juice Machine)
Wood (Warehouse Expansion)
Tile (Warehouse Expansion)
Glass Pane (Greenhouse)
Pipe Stack (Greenhouse)
Shingle Tile (Brick Mill)
Brick (Brick Mill)
Cake Mould (Cake Maker)
Mixing Knives (Cake Maker)
Wood Beam (Water Well)
Stone (Water Well)
Tree Greenhouse Pipe Stack (Tree Greenhouse)

Beauty Shop Recipe Ingredients

Glass
Distilled Water
Earring Hooks

After playing this game for almost a year, I have come to the conclusion that the Wheat Flour and Cheddar Cheese probably are the best Free Gifts to send to Neighbours who have not requested anything specific as these two Products are used in many Quests as well as Kitchen Recipes.  Blueberries and White Rose Bouquet are two Items that are not available to Players at low levels.  For that reason, they may make good Gifts for low-level Players but even so, are not half as useful as plain Wheat Flour and Cheddar Cheese.  Milk, although a lowly Item, can be useful as well, as the Holstein Cow that produces it is large and takes significant space on the Farm.  Honey, on the other hand, is easily produced and should be placed permanently on every Player's Farm.  As long as one grows Clover regularly, one should have more Honey than one ever will need.

The Beauty Shop Recipe Ingredients may be a good Gift soon after the initial release of the Beauty Shop but I doubt that every Player will be interested in making Items in the Beauty Shop once the excitement has worn off.  It may be best to wait for a specific Request from a Neighbour before sending these Items.

Planning Ahead

Quests often require specific Crop or Product totals but they usually require that one PRODUCE a specific total of that Crop or Product as well.  In other words, one cannot complete the entire Quest sequence simply by using goods from the Barn.  In some cases, having a stock of a specific Fruit or Product can expedite a Quest, but one still probably will be obliged to produce a specific number anew.

A Guide offers Farmers the chance to plan ahead to some extent.  One of the most useful acts one can perform is that of completing all Machines as quickly as possible.  In many cases, Machines when purchased are 'unfinished', requiring a specific number of materials to complete.  One material may be available only in the Marketplace for premium cash, but for the most part, materials can be requested as free gifts from Neighbours.  By purchasing and completing any Machine before it actually appears in a Quest sequence, one can move forward without delay when the Quest does appear.

The Kitchen Option

This guide was written before the Kitchen ever appeared in Seaside.  With the advent of the Kitchen, the use of Crops, Tree Fruits, Animal Products and Products made by Machine multiplied.  Items that previously had no use other than to be sold now often are Ingredients in Kitchen Recipes.  Although Family Farm Seaside offers limitless energy to the Farmer in terms of farm chores such as Planting, Harvesting and tending Animals as well as Machine use, there is a limit to the amount of 'Power' available in the Kitchen at any given point in time.  The Farmer is given 30 Power and each Recipe requires the use of 1 Power.  I suppose this is akin to the amount of natural gas or electricity or even wood burned to 'fire' the cooker or oven.  in any event, Power is restored over the course of time, but unless the Farmer wishes to purchase additional Power from the Market, he/she can make a total of 30 Cooked Dishes instantly and then will have to wait for Power to be restored.

I have created a separate Page where all the Kitchen Recipes are given.  It includes the Ingredients, selling Value and XP Value of each Cooked Dish.  There are two different types of Recipes.  One type is permanent.  The other is time-restricted and usually requires Items that are time-restricted as well.  Once the time limt expires, the Recipes will vanish, even if the Player still has the limited Ingredients, so it is important to use all Ingredients that are time-restricted in the temporary Recipes before they expire if one wishes to gain any profit from them.

Another new option in Seaside is the temporary Machine or Maker that can be purchased for a fairly reasonable sum in Coins but which will vanish from the Farm after three days usually.  These temporary Machines/Makers usually produce a Spice or Ingredient such as Vinegar or White Vinegar used solely in the Kitchen.  Often released in tandem with a special time-restricted Quest sequence, they offer variety but can be rather frustrating to Players who would like to be able to make the Recipes on a regular basis.

Many of the Recipes use Ingredients that are the product of other Recipes.  A number of these create 'staples' such as Cake Flour, Batter and Soft Dough that are used both in permanent Recipes and time-restricted ones.  Making these basic Recipes on a daily basis if there are no Quests pending that require specific Recipes is an excellent strategy. .   In fact, one of the Quest sequences that is not time-limited requires the creation of a number of these basic ingredients as follows:

Darryl's New Game V

Prepare 10 Cake Flour
  Skip for 10 RC

Prepare 10 Batter
  Skip for 10 RC

Prepare 10 Soft Dough
  Skip for 10 RC

Here you see that the Farmer's total supply of 30 Power is required to complete the Quest. 

When to Sell

A delicate balance must be maintained between the need to collect funds for Crops and other expenses and the need to collect Items that can be used to feed Animals or make finished goods in the various Machines and Makers.  As a general rule, one ought to try to process ANY item that can be processed, whether it be Clover or Love Fruit.  One should NOT sell raw items (Crops or Fruits) unless they cannot be used either to feed an Animal, to feed into a Machine or be used as an Ingredient in the Kitchen. 

For the purpose of this rule, I consider Honey, Provence Honey, all types of Milk, all types of Eggs, all types of Flour to be 'raw' items as all can be used to feed an Animal or to feed a Machine.  Even Wheat Bread should not be sold unless it is absolutely necessary as it is one of the basic ingredients for the Burger Machine.

Obviously, if a Farmer is desperate for Coins, it is better to sell raw materials than to leave Farm Plots empty.  One always can regrow or restock ingredients, although some take longer than others.  Waste of space in the form of tilled soil in any Farming Simulation Game is to be avoided at all costs.

A warning may be in order here for Farmers who wish to complete all Quest sequences and Farm Expansion requirements.   Where a Quest asks that a specific Crop be planted and harvested, quite often the next Quest in the same sequence will require that the same Crop be sold.   If you sell the Crop BEFORE you complete the first Quest, you will find that you will be unable to work on the next quest in the sequence until you regrow the same Crop in the same quantity!  Likewise, when a Quest requires that the Player produce a specific amount of a Product, the next Quest in the sequence often will ask the Player to SELL the same quantity of THAT Product.  In other words, sometimes it can be a tactical error to think for oneself!  It is better to wait until the game dictates the next step.

Where Ranch Expansions are concerned, there will be three different requirements for purchasing the Expansion using Coins.  One of the three requirements usually will be the sale of a specified quantity of a Crop or Product.  The requirement will not be satisfied unless one sells the Crop or Product in a single transaction when the required total has been attained or collected.  Sell less and the count will be reset to zero.

Products that should NOT be Sold

There are a few Items, Products in themselves, that yet are Ingredients used to create other Products.  Among these are Wheat Bread and Cheddar Cheese, the two Ingredients that are required if one wishes to produce Cheese Burgers.  I am not a Burger Person, but Family Farm and Seaside both focus on Burgers to an unhealthy extent.  There is one Quest in particular that shows the value of NOT selling Cheddar Cheese or Wheat Bread and moreover, the benefit of producing both Items for future use whenever one has the time and inclination.

Friendly Birds IV is a Quest with the following Tasks:

Sell 25 Cheese Burgers to the visitors
Sell 25 Ketchup to the visitors

If one has sold whatever quantities of Cheddar Cheese and Wheat Bread one has produced, one will be forced to produce 25 Cheddar Cheese and 25 Wheat Bread before one can begin the task of producing 25 Cheese Burgers in the Burger Machine.  In point of fact, I think it is a good strategy to make Wheat Flour, Milk and Eggs on a regular basis and then to produce Wheat Bread for future use.
Milk is used to make a number of different Products.  Making Cheddar Cheese regularly therefore may not be as good a strategy, although having a few on stock is sensible.

I actually balk at the idea of selling Ketchup as well unless required to do so for a specific Quest.  It is made with Tomatoes, a rather slow-growing Crop.  Once made, I would prefer to keep it in the Barn until it is needed, even though the Profit made from its sale is rather good  The cost of a Tomato is 20 Coins and Ketchup is a single-ingredient Product with  a value of 55 Coins, making the Profit 33 Coins.  On the other hand, as previously stated, Tomatoes take a fair amount of time to mature.  The requirements of time and space are as important sometimes as actual Profit.

Now, with the Kitchen, even more Items are potential Ingredients and the prudent Farmer will study the list of available Recipes as well as being aware of the Items that can be used as Animal food or in Machine Production before he/she sells a stash of Items that have taken a fair amount of time to make!

The Mechanics of Selling

There are a number of different methods by which Items in the Barn can be sold.  The one to avoid at all costs is provided at the bottom of the screen when the Farmer accesses the Barn.  This is a box that allows the Farmer to 'Select All' and another box next to it that gives the total value of EVERYTHING in the Barn and directs the game to 'Sell all for xxx Coins'.  If the Farmer needs money desperately, the option is available but usually it is far better to sell only finished Products and save raw Ingredients in the form of Crops, Trees and Animal Products for use in Machines.  Some Items in particular require considerable time to obtain.  Many of the Fruits/Products from Trees can be obtained only twice a day or even once a day and have a low value in themselves.  It is only when used as an ingredient in a Machine that the Farmer will make a significant Profit.

The Jam Machine and the Candy Machine are two mechanical devices that use Fruit/Products from Trees and although another Ingredient in each case is required to produce the final Product, it is a better use of the Fruit than to sell it by itself.

To return to the actual mechanics of selling items, one always should sell from the box that is designated for the specific Item in question.  Again, there are two different options, however.  There is a small box that can be tapped at the top left corner of the Item Box.  If you select that option, then tap on 'Sell', the total number of that Item stored in your Barn will be sold.  If, however, you wish to sell only a few or a specific number, do NOT tap that small box but instead simply tap the 'Sell' button at the bottom of the Item Box.  You will be taken to a new Menu with a sliding bar that allows you to choose precisely how many of that Item you wish to sell.  As this Guide has discussed, there are definite advantages to a strategy of NOT selling everything.  If the Item is a finished Product that cannot be used as an ingredient to produce any other Item, one usually is better served by selling all but if the Item either is a raw ingredient or a product, like Wheat Flour that can be used in another Machine, sell only the bare minimum.  In my opinion, the only time one should sell a Crop or Animal Product is when directed to do so by a Quest or when the Item cannot be used in any Machine.

Item Values:

N.B.  There is a separate 'Items Values' Page on this site.  You will find the link in the form of a Tab above this Page and every Post/Page on the site.

Knowing the value of the Items as well as any choices you may have between different uses of the same item is very useful.   There are Crops, such as the time-limited Pink Primrose that cannot be used in any Machine or to feed any Animal.  Its sole use is to be sold as a Crop for Coins and XP value.  Other Crops, like the Grape, can be used in many different Machines.  Choosing how to use an Item at any given time can enhance a Player's Profit considerably and prevent frustration on occaion when a specific item is needed for a Quest or a Machine.

Profit is not the sole consideration, however, when deciding how to use a specific Item.  Being flexible enough to vary the types of products you make in any Machine can make your Farm more efficient.  When I use a Machine, I often try to use the Ingredients that have no other application.

For example, there are a number of different types of Jam that can be created in the Jam Machine.  Among these are fruits like the Apple, Cherry, Grape and Orange that can be used in more than one Machine.   With these are Fruits such as the Pitaya that cannot be used in any other Machine.  If one has a supply of Pitaya, therefore, it is best to make it into Jam and use the Grape or Orange elsewhere,  even if slightly more Profit would be made if one were to make Grape Jam instead of Grape Juice or Wine.

Another important element in the creation of any Product is the number of ingredients that are required to complete it.  If one has to grow Cane in order to use the Grapes one has in the Candy Machine and one does not have many free plots available for the planting of that Cane, it might be better to use the Grapes in a single-ingredient Machine, such as the Wine Maker or the Juice Maker.

Some of the Products that can be made with a Grape are:

Grape Candy: 241 Coins

Grape Jam: 80 Coins

Grape Juice: 77 Coins

Wine: 78 Coins

Of these, the most valuable is the Grape Candy, but that requires Sugar as a second ingredient and Sugar is made in a Sugar Maker using Cane.  The value of the Grape Candy therefore is somewhat deceptive as the Cost of the Cane must be subtracted from it.  Cane costs 105 Coins, making the actual Profit from Grape Candy (without considering the Cost of the Machines used to produce it) 45 Coins.

The actual Profit when selling Grape Juice, a single ingredient Product is 11 Coins.  The actual Profit from Grape Jam is 14 Coins.  Although Grape Jam is made with two ingredients, the Clover used to produce the Honey that is the second ingredient is not used so its cost need not be deducted.
Wine is another single-ingredient Product, and the Profit is 12 Coins, only one Coin more than the Juice made with the same Grape.

Apples, Cherries and Oranges, like Grapes, are very versatile with many uses.  Lemon, Mango and Pitaya have fewer uses.  It therefore might make sense to use your stock of Honey to make Pitaya Jam instead of making Grape Jam and to make a Lemon Cake with your Lemon, Egg and Wheat Flour rather than making a Cake with a Fruit like Banana that can be used in a different Machine.


Jam Profit Comparisons

One can take any Machine and compare the Products that can be created in it to make a Profit Study.  Where single-ingredient Machines are concerned, the equation is a simple one, involving merely the subtraction of the Cost of the original Crop from the finished Product.  Where Machines that use more than one ingredient are concerned, the equation can become more complex, depending on the type of ingredients that are needed.



This information can be found in my Seaside Strategy Guide, but I thought it might be helpful if I published it as a Post as well for Farmers who wonder about Profit margins and other weighty business matters:

Jam Comparisons

Jam is a very interesting Product because one of the ingredients in it is Honey, an Item that costs NOTHING to produce and yet which increases the value of the final Product significantly.   When used with the Fruit from a Tree, one is able to create a Product that is without Cost as the initial Cost of the Tree need not be considered.

With respect to the Crops that can be used in Jam, it is interesting to perform a comparison study of three fairly fast-growing Fruits:  Blackberry, Blueberry and Raspberry.  The Profit made from all three is decent and the growth time varies from 3 Hours in the case of the Blueberry to 6 Hours for the Blackberry.

The cost of a Blueberry is 85 Coins.  If sold for 95 Coins after 3 hours, the Profit is 6 Coins.  If made into Blueberry Jam with a value of 103 Coins, the Profit increases to 18 Coins.

The cost of a Raspberry is 95 Coins.  if sold for 104 Coins after 5 Hours, the Profit made would be 9 Coins.  If made into Raspberry Jam with a value of 119 Coins, the Profit increases to 24 Coins.

The cost of a Blackberry is 125 Coins.  If sold for 135 Coins after 6 Hours, the Profit would be 10 Coins.  If made into Blackberry Jam with a value of 151 Coins, the Profit increases to 26 Coins.

Strawberry and Pineapple are other Crops that can be made into Jam but they require a significant increase in Level to unlock.

Which, then, is the most profitable Berry Jam to make?  The Blackberry Jam has the highest Coin Profit but it takes 6 Hours to grow Blackberries.  Is 2 Coins worth the extra Hour?  In 1 Hour, one could grow Pasture.  Pasture costs 15 Coins and sells for 17 Coins, giving a Profit of 2 Coins if sold as a raw ingredient.  If fed to a White Goat, however, to produce Goat Milk, the value of the Goat Milk is 25 Coins, signifying a Profit of 10 Coins for the use of the same Plot for 1 Hour.  If one wishes to go a step further in the Production line, one can make Goat Cheese with a value of 34 Coins from the Goat Milk.  That increases the Profit from that original portion of Pasture to 24 Coins, which is only 2 Coins LESS than the entire Profit made from Blackberry Jam!

In other words, time and space are part of the Value equation.  Furthermore, to use an easier equation, the Blueberry that takes only 3 Hours to grow gives a Profit of 18 Coins.  Grow two Blueberries in the Plot that would be occupied by a single Blackberry and one has a Profit of 36 Coins instead of 26 Coins.  Thus, from the standpoint of REAL Profit, the Blueberry is a better option.


On the other hand, a Player who cannot access the game every two hours would do better to plant a Crop that takes longer to mature as he/she will have a single Harvest rather than the potential to use the same Plot more than once in that space of time.  If the Player only accesses the game a couple of times per day at best, Pitaya Jam might be the best choice.

Pitaya costs 100 Coins and takes 8 Hours to mature.  Its value is 110 Coins.   Sold as a Crop, the Profit would be 10 Coins, but Pitaya Jam has a value of 133 Coins for a Profit of 33 Coins.   If a Player cannot Harvest more frequently than every 8 Hours, Crops that take less time to mature lose their desirability to some extent.  Furthermore, Pitaya cannot be processed in any other fashion, unlike many of the other Crops and Tree Fruits used to make Jam.  It therefore would make sense to grow Pitaya for Jam if a Player  only can manage to harvest Crops every 8 Hours or thrice daily.

There are three Crops available at higher Levels that can be used to make Jam:  Strawberry, Pineapple and Watermelon.

Watermelon is unlocked at Level 28.  It costs 255 Coins and takes 10 Hours to mature.  Watermelon Jam has a value of 289 Coins, giving a Profit of 34 Coins every 10 Hours.

Strawberry is unlocked at Level 29.  It costs 185 Coins and takes 9 Hours to mature.  Strawberry Jam has a value of 220 Coins, yielding a Profit of 35 Coins every 9 Hours.

Pineapple is the fastest-growing Crop of all Fruits, taking only 1 Hour to mature.  It is unlocked at Level 33 and costs 200 Coins.  In Harvest Moon, Pineapple was one of the most profitable cash crops, but in Seaside the Profit is negligible unless you process it.  Pineapple as a Crop has a value of 202 Coins, giving a Profit of 2 Coins.   Pineapple Jam has a value of 211 Coins, giving the Farmer a Profit of 11 Coins.  As it takes only1 Hour to mature, the Farmer who is willing to work constantly throughout the day can harvest 24 times conceivably in the course of a single day, but is more likely to restrict the working day to 12 Hours if not less.  With 12 Harvests, the Profit is 132 Coins.

As you can see, Pitaya, Strawberry and Watermelon do not have much to distinguish them where Jam is concerned.  Pineapple Jam becomes profitable only for the Farmer who plays constantly throughout the day.

Grapes are one of the most versatile Crops in Seaside.  They can be made into Jam, Juice, Wine and Candy.  The Juice Maker and Wine Maker are single ingredient Machines, making the Profit for Grape Juice and Wine simply a matter of the Cost of the Grape subtracted from the value of the Product.  The Candy Machine and the Jam Machine both require two Ingredients.  In the case of the Candy Machine, the second ingredient is Sugar, made in a Sugar Machine from the Cane Crop.  Candy therefore technically requires TWO Machines to produce and the Profit made by selling any piece of Candy must include the Cost of the Cane as well as the Cost of the other Ingredient.


Grapes cost 58 Coins and take 6 Hours to mature.  The values of the products that can be made with a Grape are:

Grape Juice: 77 Coins

Wine: 78 Coins


Grape Candy: 241 Coins

Grape Jam: 80 Coins


Of these, the most valuable is the Grape Candy, but  Cane costs 105 Coins, reducing the actual Profit from Grape Candy to 45 Coins.

The actual Profit when selling Grape Juice, a single ingredient Product is 11 Coins.  Wine is another single-ingredient Product, and the Profit is 12 Coins, only one Coin more than the Juice made with the same Grape.

The actual Profit from Grape Jam is 14 Coins.  Although Grape Jam is made with two ingredients, the Clover used to produce the Honey that is the second ingredient is not used so its cost need not be deducted.

Grapes take as long to grow as Blackberries and the Profit from Blackberry Jam at 26 Coins is 12 Coins more than that made from selling Grape Jam.  The only reason to make Grape Jam instead of using the Grape to make a different product would be if Blackberry, Blueberry and/or Raspberry had not been unlocked yet.


Finally, many Jams are made from the Fruit/Products harvested from Trees.  In terms of Profit, there is only the initial Cost of the Tree and it is rather pointless to include that as a factor as one can continue to harvest a Tree forever.  The Tree Fruits that can be used in Jam are: Apple, Cherry and Orange.  Here, time very much becomes a factor as some Trees are very slow-growing, while others produce a Harvest frequently.

The value of Apple Jam is 17 Coins.  The cost of an Apple Tree is 400 Coins and it will produce an Apple in 2 Hours.  The value of that Apple is only 7 Coins, so making it into Apple Jam increases the Profit by 10 Coins.

The value of Cherry Jam is 49 Coins.  The cost of a Cherry Tree is 600 Coins and it produces a Cherry in 12 Hours.  The value of a Cherry is 20 Coins, increasing the  Profit by 29 Coins when made into Cherry Jam.

The value of Orange Jam is 42 Coins.  The cost of an Orange Tree is 500 Coins and one can harvest an Orange in 8 Hours.  The value of an Orange is 20 Coins so the Profit is increased by 22 Coins when it is made into Orange Jam.



Night and Day

Another consideration is the reality of day and night and the need for many Players to sleep.  I usually plant fast-growing Crops in the morning and replant them throughout the day if possible.   When night approaches, I plant the Crops that take 10 or more hours to mature.


Making money as a Farmer/Rancher is a slow business at first but one can gain enormously both financially and with respect to XP by completing each of the Quests as they appear on the screen.

Daily Orders

At the start, I ignored the Daily Orders as I preferred to save my Items for use in Quests, but I now have completed all the ordinary Quests and the Daily Order Board does have a number of useful Rewards as well as giving one a source of daily income.  I have noticed that the same Orders appear again and again, although it is 'random' to some extent.  I suggest that players make a note of the Daily Orders for a period of a couple of weeks and then make certain that they keep a decent stock of all the Items that are required in their Daily Orders.  That way, one is usually able to complete the Daily Order effortlessly without being required to plant anything or use RC.  Many of the Crops required in my own game appear to be those that are not used in any Recipes or Products.

Machine Production for Profit

Machines such as the Kim Chi Machine are a very good source of Profit, requiring only White Vinegar and a Crop to produce.  There are four types of KimChi now and all are far more profitable than sale of the raw Crop.  The newest is Green Bean KimChi.  When one buys Green Beans, the cost is 80 Coins.  Sale of Green Beans gives a profit only of 6 Coins but if you make it into Kim Chi, you will have a profit of 29 Coins.  That is fairly significant.  Furthermore, Green Beans take only 6 Hours to mature, making the Kimchi production even more profitable.  Finally, it takes only 1 minute to produce any type of Kimchi.

All Kim Chi is profitable.  Cucumber Kimchi may give you a profit only of 18 Coins, but Cucumbers take only 2 Hours to mature.  

Expansions

Lack of sufficient space always is an issue in Farming Simulation games and Family Farm Seaside is no exception.  A Player unlocks new expansions at specific Levels and can 'buy' or 'earn' them by completing three specific requirements, one of which is a Coin total.  In most cases, one must make a specific number of Items in a Machine and sometimes sell them as one of the Expansion requirements. You can buy your way out of any requirement by paying a sum of premium Cash.

A cautionary note here:  Although in most cases, you can reach the total number of Items needed to complete a Quest even if you sell those items before you reach the necessary total, there are circumstances where the count will be reset to zero is you sell the goods before you reach the goal.  If you need coins but are afraid of losing your progress in the quest, it is a good idea  to sell 1 product to see if the total is reset afterwards.  If not, you can sell as many of the products as you wish and they will continue to count towards the required total.

In every Expansion requirement for a specific Product, the TOTAL Number required must be collected before selling the Item or the Farmer will lose all progress.

When Expansions and Quests coincide

At certain points in the game, you may discover that a Quest sequence and requirements for the next Farm Expansion coincide to some extent.  This is true particularly as your Levels increase.  An example of this is the 'Think Big IV' Quest and any Farm Expansion.

For the 'Think Big IV' Quest, you must reach Level 17 and save 35,000 Coins.  For most of the Farm Expansions, one of the Requirements will be that you reach a specific Level and that you collect a specific number of Coins.

Temptations to become Rich

It is when the game requires a specific Coin total that the Player may be tempted either to sell everything in the Barn to reach the goal or to 'buy out' the Requirement with Premium Cash in the form of RC.

Both strategies are flawed, in my opinion.  There are no time limits to Expansions and therefore, spending a little extra time to convert the items in your Barn to finished Goods before you sell them is a better strategy.  With respect to the 'buy out' policy, it would be far better to spend RC on Farm Aids to speed the growth of Crops than to spend it on the Expansion, earning NO XP and NO Coins through that action.

On the other hand, the Coin totals required for Farm Expansions grow larger and larger as one progresses.  For the 21 x 21 Expansion, for example, one must collect a total of 420,000 Coins.

Profit, as opposed to the value of a Crop, is the key to wealth.  As described elsewhere in this guide, one can make a better Profit often with an inexpensive Crop that matures quickly than an expensive Crop that takes almost a day to mature.  I intend to add the Profit for every Crop and Product to the Items Value page on this site.  Meanwhile, as a sort of 'rule of thumb', you may notice that the Crops unlocked at higher levels not only cost more but give more Profit when used in Machines.

Versatility

Note that the same Crop can have more than one use.  Most of the Grains serve as Feed for specific Animals and can be ground into Flour of various types in a Mill.  One then must make a decision as to whether to use the Crop to make a product or to feed an Animal.

For example, Wheat can be fed to the Sheep to produce Wool.  As Wheat Flour, it is one of the three ingredients in any Cake produced by the Cake Machine.   How does one decide whether to feed the Sheep or to bake a Cake?  The time needed to produce products as well as the Cost of the Items and value of the Products will be included in this Guide.

Variety is the Spice

As discussed elsewhere, there are a few Crops that ALWAYS are useful.  These are Clover, Lavender, Wheat and Corn.  Clover is fed to Cows to produce Milk and when ripe, will attract Bees to create Honey.  Lavender attracts special Bees that make Provence Honey, the second ingredient in any Perfume.  Both Clover and Lavender can be used AFTER pollination.  The Clover is fodder for the Cow and the Lavender can be used to make Perfume or Bouquets.  Both are fast-growing Crops and therefore can produce a fair amount of XP during the course of a single day.  I always have at least one row of Clover and one row of Lavender in my field.

Corn is the food that Chickens need to produce Eggs and Eggs are used in a number of different Machines, including the Baker and the Cake Maker.  Corn likewise is fast-growing and can be grown repeatedly through the day to give XP to the Farmer.  Wheat takes twice the time to grow, requiring a total of 8 Hours to mature, but is equally vital to production.  It is food for the Sheep that produces Wool and, when ground into flour, can be used both in the Baker and in the Cake Maker.  In fact, Eggs and Wheat Flour both are required ingredients for any Cake.  The Baker can produce Breads with Flours other than Wheat.

Like the Clover and the Lavender, therefore, both Corn and Wheat always are planted in my field.  I plant at least one row of each, irrespective of any Quest requirements.

The Honey that the Bees produce from Clover can be used to make Jam.  There are quite a few different types of Jam and the Jam Machine is an invaluable resource for the Farmer who has Trees, as many of the Fruits from Trees can be used to make Jam.  Some of the same fruits can be used to make Juice as well, but Jam tends to have a higher value, even though the Honey costs nothing as production of Honey leaves the Clover in the field.  At higher levels, one can make Candy of various types with Fruits from Trees.

Trees can be annoying as they require considerable space.  Empty space is required between every Tree.  Nonetheless, it is a good idea for the Farmer to purchase every Tree in the Market if possible as all have specific uses.  Some, like the Almond Tree, are required ingredients for a Product that is needed for a Farm Expansion.   Trees require only the initial purchase price and then will yield harvests, however slowly, forever.

When choosing the other Crops to plant in the field, a Farmer can rely upon Profit values, the amount of time he/she has to play the game on any given day, aesthetics and personal preference or current Quest requirements.  Although I personally have preferences, I do try to vary the Crops that are grown in my field.  One of the reasons is that I like to keep my Machines in production.  When one exhausts one ingredient (as one will frequently), one can switch to a different product using another ingredient.  This can be particularly useful where Fruits are concerned, as some of the Fruits used in the Jam, Juice and Candy Machine are harvested from Trees but others are grown as Crops.

Fishing Strategies

Fishing is an option that is fairly new but it has become increasingly important in terms of Quests/Missions.   There are different types of Quests/Missions in Seaside.  One sort is based upon the player's level of experience and has no time restrictions.  The other is time-restricted and usually must be completed in 11 days.  Both types of Quests now include Fishing and items caught when fishing.

Where Missions or Quests are concerned, Fishing can be incorporated in different ways.  A task can require that you catch a specific number of specific seafood Items.   In this situation, having the item in the Barn will not avail you.  You can skip the task by paying a ransom in the form of RC.  Otherwise, you must use your fishing skills to catch the required Items.

Note that fishing ALWAYS is random, apart from the list that is associated with each type of hook.  When fishing first was introduced, the medium accuracy Rod worked wonderfully and there really was no need to invest in the 'high accuracy' Rod that required RC to purchase.  Recently, however, the developers evidently took note of this fact and made fishing more difficult.  Now, if you do not invest in the 'high accuracy' Rod, you will find fishing rather frustrating as many of your attempts will be 'misses'.  Even when you tap correctly, the fish or item may swim away blithely.  With the high accuracy Rod, however, you should make EVERY catch, provided you pay attention.

Returning to the topic of Quest requirements, another task in Missions or Quests may require that the player make a specific number of Cooked Dishes.  Quite a few of the Recipes in the Kitchen now include Seafood ingredients and when such a Recipe appears in a Quest, the Player will benefit from having a good stock of the Seafood item in the Barn.

It is here that things can be a little tricky as there are raw Ingredients and 'processed' Ingredients where Seafood is concerned.  Oddly enough, it often is the raw, unprocessed Item that usually is required in the Recipe.  For example, Recipes that include Octopus as an ingredient usually require the raw Octopus rather than the Octopus that has been processed in the Seafood House.  Both Octopus Ball and Seafood Platter require raw Octopus.  Note, however, that Seafood Chili requires Octopus Meat made in the Seafood House.   The same holds true for Seaweed in terms of the Egg Soup Recipe.  Having processed 'Brined Seaweed' will do you no good in this case.  Egg Crayfish similarly requires raw Crayfish as opposed to processed Crayfish.

Although most Fish are required in their raw form in Recipes, there are situations where you need the Smoked Fish or processed Seafood item  to make the Dish.  Wasabi Fried Mackerel requires raw Mackerel.  Spicy Fish, however, requires Smoked Mackerel.  Wakame Salad similarly requires Dried Wakame and Cooked Sea Lettuce, both of which are produced in the Seafood House.  Recipes that use Crab usually require processed varieties such as the Steamed Blue Swimmer Crab used to make Crab Meat Yi Mein or the Crab Sticks used to make Fried Crab Stick.

As the number of 'catches' you can make at any given point in time is limited unless you wish to splash out with RC, it is important to fish on a regular basis even if no current Quest/Mission requires it.  The Seafood House and the Smoke House are the two buildings that process Seafood items.  Processing Seafood can be a slow process.  I therefore would recommend that a Player process about half of each Seafood Item for use in future Quests/Missions, Recipes or Daily Tasks.  Do not sell ANY of it unless a Quest or Daily Order requires the sale.   It is not worth it.  Better to store as much Seafood, both processed and unprocessed, as possible.

Note that there is a way to circumvent the limit of catches without paying RC if you do not mind spending bait.  Simply allow the Item that is on the hook to swim away if it is not the right type of item.  In other words, if you need Crayfish and you see that the Item on your Hook is an ordinary Fish or a type of Seaweed, allow a 'Miss' to occur and bait the Hook again.

As you can see, Cooking has become far more challenging and the addition of Cooked Dish requirements to Quests/Missions has made these more challenging as well.

Each to his/her Own

Every Farmer has a different method of playing any game, even if there are Quests and specific Goals that can be achieved.  In Family Farm, there are Quests as well as requirements for Ranch Expansions but a Farmer can ignore these and simply play for fun.  It is in the player's benefit, however, to complete Quests as XP is given as one of the Rewards for completion.

Achievements are another resource for XP as well as the occasional Reward of OP (Operation Points).  You will find a Page devoted to Quests/Missions and Achievements on this site.  Another Page has been allocated to special Time-Limited Quests.

There are two separate sequences of Quests/Missions in Seaside.  Quests often are tutorials that serve to introduce Farmers to Crops, Machines, Animals and other aspects of the game.   When you complete any Quest, the next Quest in the sequence will be unlocked and will appear on the left side of the screen.  You can hide or display Quest icons by clicking on the exclamation point in the top left corner of the screen.

You will notice that you have the option to buy your way out of each of the Requirements in any given Quest for a specific amount of premium Cash or RC.  Here it is useful to note that if one is willing to spend Premium Cash to complete Quests, there are better ways of doing it.  For example, you can purchase Organice Fertiliser or Super Fertiliser in order to speed the growth process of required Crops.

For example, in the Beef it Up IV Quest, you must Harvest 12 Tomatoes.  Tomatoes are a slow-growing Crop that take  Hours to mature.  Instead of spending 6 RC to skip the step, you could spend 3 RC for 25 portions of Super Fertiliser.  A single application of Super Fertiliser will bring a Crop that has been planted a moment earlier to full growth.  If you use 12 applications of Super Fertiliser to complete the first step of the Quest, you still will have 13 more applications for use later.

For 1 RC, you could purchase 25 applications of Organic Fertiliser.  It requires 4 applications of Organic Fertiliser to bring a Crop that was planted a moment earlier to maturity.  Organic Fertiliser is best used to bring a Crop that is almost mature to full maturity in order to complete a requirement or to clear the field for another Crop.

In the same way that Fertiliser speeds the growth of Crops, Watering Cans speed the growth of Fruit on Trees.  For 6 RC, you can purchase a Super Watering Can containing 25 applications of Water.  2 RC purchases a Watering Can with 25 applications of Water.  The Super Watering Can will bring Fruit on a Tree that has been harvested a moment earlier to full maturity.  Like Organic Fertiliser, the regular Watering Can would require 4 applications in the same situation.

Cherry Trees take 12 hours to mature.  If the Tree has been harvested recently, the Player probably should use Super Watering Can for a single application.  If, however, the Tree needs 8 hours more to mature, three applications of the regular Watering Can rather than the full four applications will ripen the fruit fully.

In practical terms, therefore, instead of spending 6 RC to skip the first step of the Quest and 4 RC to skip the third for a total cost of 10 RC, you can spend 9 RC for a Super Watering Can and Super Fertiliser, use both and still have sufficient applications for another Quest.

Cheddar Cheese is produced in a Cheese Maker from Cow Milk.  Cows are fed Clover, a Crop that grows in half an hour.  You therefore probably should plant the Clover and simply wait for it to mature naturally in order to complete the second part of the Quest in this example.

From the start, there were two separate Quest sequences, each of which was represented by an icon on the left side of the screen.  Later, a third icon representing a new series of Quests was added.  All quests with their Rewards are listed in the Quests and Missions page on this site.  You will find links to all Pages represented by 'Tabs' above any Post or Page.


Fishing

Fishing is a fairly new option that is unlocked at Level 20.  A Page on this site is devoted to Fishing.  It has become a necessary activity for those Players who wish to complete all Quests and who complete Daily Orders as many Quests involve Fishing and some of the Daily Orders are for Items produced in the Smoke House from Fish.  Basically, in order to enjoy Fishing, you need to upgrade your original Fishing Pole to the Fishing Pole that costs 12,000 Coins.  With this Rod, you can catch ALL the Items in the Fishing Book.  There is no need to spend RC on a Rod.

If, however, you wish to complete the Fishing List or Book, you must spend RC for Bait in order to catch a few of the Items that are included in the List.

Fishing is time-governed to some extent.  When you travel to the Fishing Pier, you will have the ability to catch up to seven Items.  Once those are caught, you must wait a specific amount of time before you can fish again, unless you are willing to spend RC to replenish your Fishing chances.  As with the Kitchen, it is better to wait than to spend RC unnecessarily.

Suggestions for Developers

Games that are connected to Facebook often 'borrow' ideas from their competitors and it would be beneficial to Farmers if Seaside developers were to 'take a page' from FarmVille where Neighbour Visits are concerned.  In FarmVille, one can fertilise untilled Plots as well as unripe Plots.  In the regular version of Family Farm, in fact, one can fertilise a Neighbour's Trees.   Having more options in Seaside would prevent unfruitful visits.  More often than not when I visit a Neighbour's farm, the Plots are empty, all Crops have been fertilised by some one else OR all Crops are fully mature, making it impossible for me to fertilise at all.  I can return later, hoping that conditions will have changed, but it would be far better to have more options.

There are options in FarmVille and FarmVille 2 that might be of benefit in Seaside.  In FV2, there is the concept of the 'Grove', where more than one Tree can be placed.  Four Trees can be placed in a Grove.  In the original FarmVille, 20 Trees can be placed in an Orchard.  The need to keep a specific amount of space between each Tree both in the original Family Farm and in Seaside can be counterproductive to say the least!  Grouping four Trees of the same variety in a little Orchard or Grove 'box' would allow the Player to have four Trees in a single space and four fruits for each Harvest.

Final Note to Farmers

Although the term, 'Casual Gamer' was coined to describe players of Facebook Games and now, Games on Mobile Platforms, many Farmers take their Farms very seriously.  If you are an individual who plays Games on Consoles, your Computer and handheld systems like the old Game Boy, now the 3DS, you may have a mindset that thinks in terms of 'beating the game'.  Know in advance that games like Family Farm and Family Farm Seaside CANNOT BE BEAT!  They are open-ended adventures wherein the Player and the developers work together in a sense to improve the game constantly, adding new options and expanding the horizons of the game indefinitely.

There are Quests that are time-restricted and those must be completed within the given time period, although one can ignore them with impunity.  The benefit of Quests always is the acquisition of XP and special Items.  Often items that ordinarily would require an investment in real money are given as Rewards for completion of Quests.  Moreover, XP is given for completion of each Task.  Although it is easy to raise Experience Levels early in the game, as one proceeds, each new Level requires an ever-increasing number of XP points.  There is no 'end' to the game, however and no reason not to proceed at a pace that suits the individual player.

There tend to be two different types of players of Farming Simulation Game:  the Aesthetic Landscaping Farmer and the Power Farmer.  Sometimes these intersect.  One can be both to some extent but the real Power Farmer will use every available space to grow Crops or place a Machine or Animal that produces a Product.  The Aesthetic Landscaper, on the other hand, will view Crops, Trees, Animals and Machines as part of an aesthetic whole and, should they destract from the beauty and harmony of the Farm, he/she will attempt to keep them at a minimum.    The Aesthetic Landscaper, needless to say, will not make as much of a Profit as the Power Farmer and progress will be slower but the satisfaction of having a Farm in a virtual World that is a pleasure to visit and where labour is almost a Zen Meditation exercise is impossible to describe to a non-gamer.  Of course, the Power Farmer has the satisfaction of seeing concrete success in the form of Profit and a quick increase in Levels.  One path is not superior to the other. It is all a matter of taste and personality.  These Games should work for you, not the other way round.  If they become a burden, walk away!

The beauty of a game like Family Farm and Family Farm Seaside is that there is limitless energy for the Farmer to complete however many tasks he/she desires.  Many of the new games limit energy.  I refuse to play those games.  Another wonderful aspect of Family Farm and Seaside is the fact that Crops NEVER wither.  There is no deadline in terms of harvesting them.

6 comments:

  1. How fo you send Gift Coins??? I can send everything else but I do not even see the coins as an option...

    ReplyDelete
    Replies
    1. Giftcoins are sent as a 'Thanks' reply from you.
      For example, when you receive a request for an item from your neighbors, a number will appear on the corner of the Yellow messages Envelope that sits on the top-right corner of your game screen. This is the total number of friends that have sent items to you in response to your request of an item from them and the friends who are requesting items from you.
      Click the Yellow Envelope to open the message window. The friends who have sent you items are listed first. The message will say something like, "Hello Farmer. Here is a [name of item] for you"! Click either 'Accept' or 'X' to either accept the item or not. If you accept the item and it was an item you requested, a second message appears saying something like "Would you like to send Giftcoin to this person to thank them for the item?"
      That is how Giftcoins are sent.
      If your farm is linked with Facebook and that neighbor's farm is also, (and you answered Yes to the second message) you will get a third message (at some point) asking you if you would like to receive your item and send thank you giftcoins in one single message instead of two separate messages when this neighbor sends you items? If you say Yes to this you will no longer receive the second message to thank that person by sending them giftcoins. The first message 'Accept' button will now have 'Accept & Thanks' written on the button instead of just 'Accept', and when you click on button you will receive your requested item. It will go into your giftbox. Also, 5 Giftcoins will automatically be sent to that neighbor and they will receive a message saying you have sent them Giftcoins.
      Anytime you receive a message that someone has sent you Giftcoins, it was sent to you because they are thanking you for sending them the item they requested of you.
      This is also a sort-of reward for taking the time to send gifts to neighbors who need a requested item. If you only ask-for & receive items and dont acknowledge your neighbor's requests, you dont get the reward of Giftcoins.

      Hope you understand and this helped you!

      NOTE: To any players who already knew the answer to this question... Please feel free to add to this reply if you see something I wrote is wrong or you think may be hard for someone to understand the way I worded this.
      Thanks

      Delete
  2. Can you sell or trade a machine. I bought a pickle machine when I first started playing because I saw cucumbers grew quickly. I didn't realize I would have to buy 20 parts. I would rather have a jam machine now that I got my farm going

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  3. How do you get salt? Is it only available with RC? I can't make the pretzels for the quest without salt.

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  4. How do you make or get white vinegar ? I haven't been able to find anything on this.

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  5. How could i open my farm on my new mobile ? My id is ccjhwxt

    ReplyDelete